/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_saveconfig.c | 34 #define ART_BACK0 "menu/art/back_0" macro 161 saveConfig.back.generic.name = ART_BACK0; in UI_SaveConfigMenu_Init() 196 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_SaveConfigMenu_Cache()
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H A D | ui_cdkey.c | 38 #define ART_BACK0 "menu/art/back_0" macro 234 cdkeyMenuInfo.back.generic.name = ART_BACK0; in UI_CDKeyMenu_Init() 267 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_CDKeyMenu_Cache()
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H A D | ui_options.c | 35 #define ART_BACK0 "menu/art/back_0" macro 105 trap_R_RegisterShaderNoMip( ART_BACK0 ); in SystemConfig_Cache() 200 s_options.back.generic.name = ART_BACK0; in Options_MenuInit()
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H A D | ui_mods.c | 25 #define ART_BACK0 "menu/art/back_0" macro 183 s_mods.back.generic.name = ART_BACK0; in UI_Mods_MenuInit() 230 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_ModsMenu_Cache()
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H A D | ui_network.c | 36 #define ART_BACK0 "menu/art/back_0" macro 220 networkOptionsInfo.back.generic.name = ART_BACK0; in UI_NetworkOptionsMenu_Init() 267 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_NetworkOptionsMenu_Cache()
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H A D | ui_sound.c | 36 #define ART_BACK0 "menu/art/back_0" macro 264 soundOptionsInfo.back.generic.name = ART_BACK0; in UI_SoundOptionsMenu_Init() 302 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_SoundOptionsMenu_Cache()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_saveconfig.c | 34 #define ART_BACK0 "menu/art/back_0" macro 161 saveConfig.back.generic.name = ART_BACK0; in UI_SaveConfigMenu_Init() 196 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_SaveConfigMenu_Cache()
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H A D | ui_cdkey.c | 38 #define ART_BACK0 "menu/art/back_0" macro 234 cdkeyMenuInfo.back.generic.name = ART_BACK0; in UI_CDKeyMenu_Init() 267 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_CDKeyMenu_Cache()
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H A D | ui_options.c | 35 #define ART_BACK0 "menu/art/back_0" macro 105 trap_R_RegisterShaderNoMip( ART_BACK0 ); in SystemConfig_Cache() 200 s_options.back.generic.name = ART_BACK0; in Options_MenuInit()
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H A D | ui_mods.c | 25 #define ART_BACK0 "menu/art/back_0" macro 183 s_mods.back.generic.name = ART_BACK0; in UI_Mods_MenuInit() 230 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_ModsMenu_Cache()
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H A D | ui_network.c | 36 #define ART_BACK0 "menu/art/back_0" macro 220 networkOptionsInfo.back.generic.name = ART_BACK0; in UI_NetworkOptionsMenu_Init() 267 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_NetworkOptionsMenu_Cache()
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H A D | ui_demo2.c | 35 #define ART_BACK0 "menu/art/back_0" macro 197 s_demos.back.generic.name = ART_BACK0; in Demos_MenuInit() 272 trap_R_RegisterShaderNoMip( ART_BACK0 ); in Demos_Cache()
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H A D | ui_display.c | 36 #define ART_BACK0 "menu/art/back_0" macro 217 displayOptionsInfo.back.generic.name = ART_BACK0; in UI_DisplayOptionsMenu_Init() 251 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_DisplayOptionsMenu_Cache()
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H A D | ui_loadconfig.c | 34 #define ART_BACK0 "menu/art/back_0" macro 178 s_configs.back.generic.name = ART_BACK0; in LoadConfig_MenuInit() 253 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_LoadConfig_Cache()
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H A D | ui_sound.c | 36 #define ART_BACK0 "menu/art/back_0" macro 264 soundOptionsInfo.back.generic.name = ART_BACK0; in UI_SoundOptionsMenu_Init() 302 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_SoundOptionsMenu_Cache()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_saveconfig.c | 34 #define ART_BACK0 "menu/art/back_0" macro 161 saveConfig.back.generic.name = ART_BACK0; in UI_SaveConfigMenu_Init() 196 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_SaveConfigMenu_Cache()
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H A D | ui_cdkey.c | 38 #define ART_BACK0 "menu/art/back_0" macro 234 cdkeyMenuInfo.back.generic.name = ART_BACK0; in UI_CDKeyMenu_Init() 267 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_CDKeyMenu_Cache()
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H A D | ui_options.c | 35 #define ART_BACK0 "menu/art/back_0" macro 105 trap_R_RegisterShaderNoMip( ART_BACK0 ); in SystemConfig_Cache() 200 s_options.back.generic.name = ART_BACK0; in Options_MenuInit()
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H A D | ui_mods.c | 25 #define ART_BACK0 "menu/art/back_0" macro 183 s_mods.back.generic.name = ART_BACK0; in UI_Mods_MenuInit() 230 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_ModsMenu_Cache()
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H A D | ui_network.c | 36 #define ART_BACK0 "menu/art/back_0" macro 220 networkOptionsInfo.back.generic.name = ART_BACK0; in UI_NetworkOptionsMenu_Init() 267 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_NetworkOptionsMenu_Cache()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_saveconfig.c | 34 #define ART_BACK0 "menu/art/back_0" macro 161 saveConfig.back.generic.name = ART_BACK0; in UI_SaveConfigMenu_Init() 196 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_SaveConfigMenu_Cache()
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H A D | ui_cdkey.c | 38 #define ART_BACK0 "menu/art/back_0" macro 234 cdkeyMenuInfo.back.generic.name = ART_BACK0; in UI_CDKeyMenu_Init() 267 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_CDKeyMenu_Cache()
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H A D | ui_options.c | 35 #define ART_BACK0 "menu/art/back_0" macro 105 trap_R_RegisterShaderNoMip( ART_BACK0 ); in SystemConfig_Cache() 200 s_options.back.generic.name = ART_BACK0; in Options_MenuInit()
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H A D | ui_mods.c | 25 #define ART_BACK0 "menu/art/back_0" macro 183 s_mods.back.generic.name = ART_BACK0; in UI_Mods_MenuInit() 230 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_ModsMenu_Cache()
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H A D | ui_network.c | 36 #define ART_BACK0 "menu/art/back_0" macro 220 networkOptionsInfo.back.generic.name = ART_BACK0; in UI_NetworkOptionsMenu_Init() 267 trap_R_RegisterShaderNoMip( ART_BACK0 ); in UI_NetworkOptionsMenu_Cache()
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