/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_saveconfig.c | 35 #define ART_BACK1 "menu/art/back_1" macro 169 saveConfig.back.focuspic = ART_BACK1; in UI_SaveConfigMenu_Init() 197 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_SaveConfigMenu_Cache()
|
H A D | ui_cdkey.c | 39 #define ART_BACK1 "menu/art/back_1" macro 242 cdkeyMenuInfo.back.focuspic = ART_BACK1; in UI_CDKeyMenu_Init() 268 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_CDKeyMenu_Cache()
|
H A D | ui_options.c | 36 #define ART_BACK1 "menu/art/back_1" macro 106 trap_R_RegisterShaderNoMip( ART_BACK1 ); in SystemConfig_Cache() 208 s_options.back.focuspic = ART_BACK1; in Options_MenuInit()
|
H A D | ui_mods.c | 26 #define ART_BACK1 "menu/art/back_1" macro 191 s_mods.back.focuspic = ART_BACK1; in UI_Mods_MenuInit() 231 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_ModsMenu_Cache()
|
H A D | ui_network.c | 37 #define ART_BACK1 "menu/art/back_1" macro 228 networkOptionsInfo.back.focuspic = ART_BACK1; in UI_NetworkOptionsMenu_Init() 268 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_NetworkOptionsMenu_Cache()
|
H A D | ui_sound.c | 37 #define ART_BACK1 "menu/art/back_1" macro 272 soundOptionsInfo.back.focuspic = ART_BACK1; in UI_SoundOptionsMenu_Init() 303 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_SoundOptionsMenu_Cache()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_saveconfig.c | 35 #define ART_BACK1 "menu/art/back_1" macro 169 saveConfig.back.focuspic = ART_BACK1; in UI_SaveConfigMenu_Init() 197 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_SaveConfigMenu_Cache()
|
H A D | ui_cdkey.c | 39 #define ART_BACK1 "menu/art/back_1" macro 242 cdkeyMenuInfo.back.focuspic = ART_BACK1; in UI_CDKeyMenu_Init() 268 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_CDKeyMenu_Cache()
|
H A D | ui_options.c | 36 #define ART_BACK1 "menu/art/back_1" macro 106 trap_R_RegisterShaderNoMip( ART_BACK1 ); in SystemConfig_Cache() 208 s_options.back.focuspic = ART_BACK1; in Options_MenuInit()
|
H A D | ui_mods.c | 26 #define ART_BACK1 "menu/art/back_1" macro 191 s_mods.back.focuspic = ART_BACK1; in UI_Mods_MenuInit() 231 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_ModsMenu_Cache()
|
H A D | ui_network.c | 37 #define ART_BACK1 "menu/art/back_1" macro 228 networkOptionsInfo.back.focuspic = ART_BACK1; in UI_NetworkOptionsMenu_Init() 268 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_NetworkOptionsMenu_Cache()
|
H A D | ui_demo2.c | 36 #define ART_BACK1 "menu/art/back_1" macro 205 s_demos.back.focuspic = ART_BACK1; in Demos_MenuInit() 273 trap_R_RegisterShaderNoMip( ART_BACK1 ); in Demos_Cache()
|
H A D | ui_display.c | 37 #define ART_BACK1 "menu/art/back_1" macro 225 displayOptionsInfo.back.focuspic = ART_BACK1; in UI_DisplayOptionsMenu_Init() 252 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_DisplayOptionsMenu_Cache()
|
H A D | ui_loadconfig.c | 35 #define ART_BACK1 "menu/art/back_1" macro 186 s_configs.back.focuspic = ART_BACK1; in LoadConfig_MenuInit() 254 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_LoadConfig_Cache()
|
H A D | ui_sound.c | 37 #define ART_BACK1 "menu/art/back_1" macro 272 soundOptionsInfo.back.focuspic = ART_BACK1; in UI_SoundOptionsMenu_Init() 303 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_SoundOptionsMenu_Cache()
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_saveconfig.c | 35 #define ART_BACK1 "menu/art/back_1" macro 169 saveConfig.back.focuspic = ART_BACK1; in UI_SaveConfigMenu_Init() 197 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_SaveConfigMenu_Cache()
|
H A D | ui_cdkey.c | 39 #define ART_BACK1 "menu/art/back_1" macro 242 cdkeyMenuInfo.back.focuspic = ART_BACK1; in UI_CDKeyMenu_Init() 268 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_CDKeyMenu_Cache()
|
H A D | ui_options.c | 36 #define ART_BACK1 "menu/art/back_1" macro 106 trap_R_RegisterShaderNoMip( ART_BACK1 ); in SystemConfig_Cache() 208 s_options.back.focuspic = ART_BACK1; in Options_MenuInit()
|
H A D | ui_mods.c | 26 #define ART_BACK1 "menu/art/back_1" macro 191 s_mods.back.focuspic = ART_BACK1; in UI_Mods_MenuInit() 231 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_ModsMenu_Cache()
|
H A D | ui_network.c | 37 #define ART_BACK1 "menu/art/back_1" macro 228 networkOptionsInfo.back.focuspic = ART_BACK1; in UI_NetworkOptionsMenu_Init() 268 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_NetworkOptionsMenu_Cache()
|
/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_saveconfig.c | 35 #define ART_BACK1 "menu/art/back_1" macro 169 saveConfig.back.focuspic = ART_BACK1; in UI_SaveConfigMenu_Init() 197 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_SaveConfigMenu_Cache()
|
H A D | ui_cdkey.c | 39 #define ART_BACK1 "menu/art/back_1" macro 242 cdkeyMenuInfo.back.focuspic = ART_BACK1; in UI_CDKeyMenu_Init() 268 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_CDKeyMenu_Cache()
|
H A D | ui_options.c | 36 #define ART_BACK1 "menu/art/back_1" macro 106 trap_R_RegisterShaderNoMip( ART_BACK1 ); in SystemConfig_Cache() 208 s_options.back.focuspic = ART_BACK1; in Options_MenuInit()
|
H A D | ui_mods.c | 26 #define ART_BACK1 "menu/art/back_1" macro 191 s_mods.back.focuspic = ART_BACK1; in UI_Mods_MenuInit() 231 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_ModsMenu_Cache()
|
H A D | ui_network.c | 37 #define ART_BACK1 "menu/art/back_1" macro 228 networkOptionsInfo.back.focuspic = ART_BACK1; in UI_NetworkOptionsMenu_Init() 268 trap_R_RegisterShaderNoMip( ART_BACK1 ); in UI_NetworkOptionsMenu_Cache()
|