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Searched refs:ART_SAVE0 (Results 1 – 4 of 4) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_saveconfig.c36 #define ART_SAVE0 "menu/art/save_0" macro
172 saveConfig.save.generic.name = ART_SAVE0; in UI_SaveConfigMenu_Init()
198 trap_R_RegisterShaderNoMip( ART_SAVE0 ); in UI_SaveConfigMenu_Cache()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_saveconfig.c36 #define ART_SAVE0 "menu/art/save_0" macro
172 saveConfig.save.generic.name = ART_SAVE0; in UI_SaveConfigMenu_Init()
198 trap_R_RegisterShaderNoMip( ART_SAVE0 ); in UI_SaveConfigMenu_Cache()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_saveconfig.c36 #define ART_SAVE0 "menu/art/save_0" macro
172 saveConfig.save.generic.name = ART_SAVE0; in UI_SaveConfigMenu_Init()
198 trap_R_RegisterShaderNoMip( ART_SAVE0 ); in UI_SaveConfigMenu_Cache()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_saveconfig.c36 #define ART_SAVE0 "menu/art/save_0" macro
172 saveConfig.save.generic.name = ART_SAVE0; in UI_SaveConfigMenu_Init()
198 trap_R_RegisterShaderNoMip( ART_SAVE0 ); in UI_SaveConfigMenu_Cache()