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Searched refs:ATTACKING_CRITTER_POSTURE (Results 1 – 4 of 4) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dobjcrit.h210 #define ATTACKING_CRITTER_POSTURE 2 macro
217 #define FIRST_FRONT_POSTURE ATTACKING_CRITTER_POSTURE
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dnewai.c603 if (ResPtr(posture_bases[ATTACKING_CRITTER_POSTURE] + cp_num) == NULL) { in load_combat_art()
607 for (p = ATTACKING_CRITTER_POSTURE; p <= ATTACKING2_CRITTER_POSTURE; p++) { in load_combat_art()
637 if ((get_crit_posture(osid) != ATTACKING_CRITTER_POSTURE) && in run_combat_ai()
648 posture = ATTACKING_CRITTER_POSTURE; in run_combat_ai()
651 … : ATTACKING_CRITTER_POSTURE; in run_combat_ai()
656 pcrit->attack_count = (posture == ATTACKING_CRITTER_POSTURE) in run_combat_ai()
H A Deffect.c563 … } else if ((post == ATTACKING_CRITTER_POSTURE) || (post == ATTACKING2_CRITTER_POSTURE)) { in increment_anim()
576 if ((post == ATTACKING_CRITTER_POSTURE) || (post == ATTACKING2_CRITTER_POSTURE)) { in increment_anim()
610 … } else if ((post == ATTACKING_CRITTER_POSTURE) || (post == ATTACKING2_CRITTER_POSTURE) || in increment_anim()
H A Dai.c267 if (get_crit_posture(osid) >= ATTACKING_CRITTER_POSTURE) { in ai_critter_hit()