Home
last modified time | relevance | path

Searched refs:ATTACK_REST_CRITTER_POSTURE (Results 1 – 3 of 3) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dobjcrit.h211 #define ATTACK_REST_CRITTER_POSTURE 3 macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Deffect.c612 set_posture(objs[id].specID, ATTACK_REST_CRITTER_POSTURE); in increment_anim()
H A Dai.c169 (get_crit_posture(osid) == ATTACK_REST_CRITTER_POSTURE)) { in apply_EDMS_controls()