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Searched refs:ATTN_NORM (Results 1 – 25 of 1171) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_muzzleflash.c127 …cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.blasterFireSfx, volume, ATTN_NORM, 0… in CG_ParseMuzzleFlash()
213 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.bfgFireSfx, volume, ATTN_NORM, 0); in CG_ParseMuzzleFlash()
220 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash()
228 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash()
236 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash()
357 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.machGunSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
396 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.machGunSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
461 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.tankBlasterSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
491 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.chicRocketSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
498 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.tankRocketSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_flash.c104 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
143 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
160 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
162 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
177 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
179 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
181 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
217 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
511 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
539 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
H A Dcl_events.c203 S_StartSound (NULL, ent->number, CHAN_AUTO, stepsound, 1.0, ATTN_NORM, 0); in CL_FootSteps()
208 S_StartSound (NULL, ent->number, CHAN_BODY, stepsound, volume, ATTN_NORM, 0); in CL_FootSteps()
244 …S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("player/land1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent()
247 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall2.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent()
250 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent()
254 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_slosh[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent()
257 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_wade[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent()
260 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_ladder[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_fx.c66 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
77 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
81 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
83 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
87 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
89 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
91 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
109 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
284 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
304 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_view.c126 gi.sound (player, CHAN_VOICE, gi.soundindex(va("*pain%i_%i.wav", l, r)), 1, ATTN_NORM, 0); in P_DamageFeedback()
428 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
437 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
445 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
453 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
461 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
690 gi.sound (current_player, CHAN_VOICE, gi.soundindex("*gurp1.wav"), 1, ATTN_NORM, 0); in P_WorldEffects()
786 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
796 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
809 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_view.c126 gi.sound (player, CHAN_VOICE, gi.soundindex(va("*pain%i_%i.wav", l, r)), 1, ATTN_NORM, 0); in P_DamageFeedback()
428 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
437 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
445 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
453 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
461 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend()
690 gi.sound (current_player, CHAN_VOICE, gi.soundindex("*gurp1.wav"), 1, ATTN_NORM, 0); in P_WorldEffects()
786 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
796 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
809 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_hover.c37 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in hover_sight()
39 gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0); in hover_sight()
48 gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); in hover_search()
50 gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); in hover_search()
55 gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); in hover_search()
589 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain()
598 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain()
612 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain()
621 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain()
680 gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); in hover_die()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_hover.c37 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in hover_sight()
39 gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0); in hover_sight()
48 gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); in hover_search()
50 gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); in hover_search()
55 gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); in hover_search()
589 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain()
598 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain()
612 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain()
621 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain()
680 gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); in hover_die()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_scriptedmarine.cpp121 S_Sound (this, CHAN_WEAPON, "weapons/sshoto", 1, ATTN_NORM); in Tick()
124 S_Sound (this, CHAN_WEAPON, "weapons/sshotl", 1, ATTN_NORM); in Tick()
210 S_Sound (self, CHAN_WEAPON, "weapons/sawidle", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
273 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
276 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
297 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
328 S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); in MarinePunch()
378 S_Sound (self, CHAN_WEAPON, "weapons/pistol", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
438 S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
467 S_Sound (self, CHAN_WEAPON, "weapons/chngun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_kungfu.c108 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
110 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
162 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
219 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
252 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
284 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
286 gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/kick.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook()
373 gi.sound(ent, CHAN_WEAPON, gi.soundindex("misc/throw.wav"), 1, ATTN_NORM, 0); in swoosh()
378 gi.sound(ent, CHAN_WEAPON, gi.soundindex("misc/throw.wav"), 1, ATTN_NORM, 0); in swoosh()
383 gi.sound(ent, CHAN_WEAPON, gi.soundindex("misc/swish.wav"), 1, ATTN_NORM, 0); in swoosh()
[all …]
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
345 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
345 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
345 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
244 gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); in mutant_hit_left()
253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_mutant.c52 gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
54 gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
56 gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
60 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
64 gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
68 gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
238 gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
248 gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
314 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
327 gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
345 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
345 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_mutant.c61 gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
63 gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
65 gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
71 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
77 gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
83 gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
391 gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
403 gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
476 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
491 gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left()
272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing()
[all …]

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