/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_muzzleflash.c | 127 …cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.blasterFireSfx, volume, ATTN_NORM, 0… in CG_ParseMuzzleFlash() 213 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.bfgFireSfx, volume, ATTN_NORM, 0); in CG_ParseMuzzleFlash() 220 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash() 228 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash() 236 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash() 357 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.machGunSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2() 396 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.machGunSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2() 461 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.tankBlasterSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2() 491 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.chicRocketSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2() 498 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.tankRocketSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_flash.c | 104 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 143 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 160 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 162 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 177 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 179 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 181 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 217 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 511 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 539 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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H A D | cl_events.c | 203 S_StartSound (NULL, ent->number, CHAN_AUTO, stepsound, 1.0, ATTN_NORM, 0); in CL_FootSteps() 208 S_StartSound (NULL, ent->number, CHAN_BODY, stepsound, volume, ATTN_NORM, 0); in CL_FootSteps() 244 …S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("player/land1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent() 247 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall2.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent() 250 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent() 254 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_slosh[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent() 257 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_wade[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent() 260 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_ladder[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_fx.c | 66 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 77 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 81 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 83 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 87 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 89 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 91 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 109 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 284 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 304 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | p_view.c | 126 gi.sound (player, CHAN_VOICE, gi.soundindex(va("*pain%i_%i.wav", l, r)), 1, ATTN_NORM, 0); in P_DamageFeedback() 428 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 437 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 445 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 453 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 461 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 690 gi.sound (current_player, CHAN_VOICE, gi.soundindex("*gurp1.wav"), 1, ATTN_NORM, 0); in P_WorldEffects() 786 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects() 796 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects() 809 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | p_view.c | 126 gi.sound (player, CHAN_VOICE, gi.soundindex(va("*pain%i_%i.wav", l, r)), 1, ATTN_NORM, 0); in P_DamageFeedback() 428 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 437 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 445 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 453 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 461 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/airout.wav"), 1, ATTN_NORM, 0); in SV_CalcBlend() 690 gi.sound (current_player, CHAN_VOICE, gi.soundindex("*gurp1.wav"), 1, ATTN_NORM, 0); in P_WorldEffects() 786 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects() 796 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/quadfire2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects() 809 gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect2.wav"), 1, ATTN_NORM, 0); in G_SetClientEffects() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_hover.c | 37 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in hover_sight() 39 gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0); in hover_sight() 48 gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); in hover_search() 50 gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); in hover_search() 55 gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); in hover_search() 589 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain() 598 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain() 612 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain() 621 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain() 680 gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); in hover_die() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_hover.c | 37 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in hover_sight() 39 gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0); in hover_sight() 48 gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); in hover_search() 50 gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); in hover_search() 55 gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); in hover_search() 589 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain() 598 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain() 612 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain() 621 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain() 680 gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); in hover_die() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_scriptedmarine.cpp | 121 S_Sound (this, CHAN_WEAPON, "weapons/sshoto", 1, ATTN_NORM); in Tick() 124 S_Sound (this, CHAN_WEAPON, "weapons/sshotl", 1, ATTN_NORM); in Tick() 210 S_Sound (self, CHAN_WEAPON, "weapons/sawidle", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 273 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 276 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 297 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 328 S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); in MarinePunch() 378 S_Sound (self, CHAN_WEAPON, "weapons/pistol", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 438 S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 467 S_Sound (self, CHAN_WEAPON, "weapons/chngun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_kungfu.c | 108 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 110 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 162 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 219 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick1.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 252 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/kick2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 284 gi.sound(ent, CHAN_AUTO, gi.soundindex("weapons/phitf2.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 286 gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/kick.wav"), 1, ATTN_NORM, 0); in MatrixJabAndHook() 373 gi.sound(ent, CHAN_WEAPON, gi.soundindex("misc/throw.wav"), 1, ATTN_NORM, 0); in swoosh() 378 gi.sound(ent, CHAN_WEAPON, gi.soundindex("misc/throw.wav"), 1, ATTN_NORM, 0); in swoosh() 383 gi.sound(ent, CHAN_WEAPON, gi.soundindex("misc/swish.wav"), 1, ATTN_NORM, 0); in swoosh() [all …]
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H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 345 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 345 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 345 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 244 gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); in mutant_hit_left() 253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_mutant.c | 52 gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 54 gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 56 gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 60 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 64 gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 68 gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 238 gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 248 gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 314 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 327 gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 345 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 242 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 253 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 345 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_mutant.c | 61 gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 63 gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 65 gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 71 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 77 gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 83 gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 391 gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 403 gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 476 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 491 gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 261 gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); in mutant_hit_left() 272 gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); in mutant_hit_right() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 364 gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); in mutant_check_landing() [all …]
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