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Searched refs:ATTR_INDEX_BONE_WEIGHTS (Results 1 – 6 of 6) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_model_iqm.c1063 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].enabled = 1; in R_LoadIQM()
1066 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].count = 4; in R_LoadIQM()
1072 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].type = GL_FLOAT; in R_LoadIQM()
1073 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].normalized = GL_FALSE; in R_LoadIQM()
1075 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].type = GL_UNSIGNED_BYTE; in R_LoadIQM()
1076 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].normalized = GL_TRUE; in R_LoadIQM()
1080 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].offset = offset_blendweights; in R_LoadIQM()
1083 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].stride = stride; in R_LoadIQM()
H A Dtr_local.h587 ATTR_INDEX_BONE_WEIGHTS = 9, enumerator
608 ATTR_BONE_WEIGHTS = 1 << ATTR_INDEX_BONE_WEIGHTS,
H A Dtr_glsl.c570 qglBindAttribLocation(program->program, ATTR_INDEX_BONE_WEIGHTS, "attr_BoneWeights"); in GLSL_InitGPUShader2()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_model_iqm.c1063 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].enabled = 1; in R_LoadIQM()
1066 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].count = 4; in R_LoadIQM()
1072 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].type = GL_FLOAT; in R_LoadIQM()
1073 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].normalized = GL_FALSE; in R_LoadIQM()
1075 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].type = GL_UNSIGNED_BYTE; in R_LoadIQM()
1076 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].normalized = GL_TRUE; in R_LoadIQM()
1080 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].offset = offset_blendweights; in R_LoadIQM()
1083 vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].stride = stride; in R_LoadIQM()
H A Dtr_local.h592 ATTR_INDEX_BONE_WEIGHTS = 9, enumerator
613 ATTR_BONE_WEIGHTS = 1 << ATTR_INDEX_BONE_WEIGHTS,
H A Dtr_glsl.c570 qglBindAttribLocation(program->program, ATTR_INDEX_BONE_WEIGHTS, "attr_BoneWeights"); in GLSL_InitGPUShader2()