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Searched refs:AT_READIT (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_menu.h161 AT_READIT, enumerator
H A D3d_menu.cpp168 { AT_READIT, "ORDERING INFO", CP_OrderingInfo },
169 { AT_READIT, "INSTRUCTIONS", CP_ReadThis },
1420 MainMenu[MM_BACK_TO_DEMO].active = AT_READIT; in DrawMainMenu()