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Searched refs:AUTO_JOIN_CHANS (Results 1 – 5 of 5) sorted by relevance

/dports/irc/unreal/Unreal3.2.10.7/src/modules/
H A Dm_nick.c1234 else if (!BadPtr(AUTO_JOIN_CHANS) && strcmp(AUTO_JOIN_CHANS, "0")) in _register_user()
1238 AUTO_JOIN_CHANS, in _register_user()
H A Dm_stats.c1339 sptr->name, AUTO_JOIN_CHANS ? AUTO_JOIN_CHANS : "0"); in stats_set()
/dports/irc/unreal/Unreal3.2.10.7/include/
H A Ddynconf.h196 #define AUTO_JOIN_CHANS iConf.auto_join_chans macro
/dports/irc/unreal/Unreal3.2.10.7/src/
H A Ds_misc.c1121 if (AUTO_JOIN_CHANS) in is_autojoin_chan()
1123 strlcpy(buf, AUTO_JOIN_CHANS, sizeof(buf)); in is_autojoin_chan()
/dports/irc/unreal/Unreal3.2.10.7/
H A DChanges.older3471 - Added AUTO_JOIN_CHANS to unrealircd.conf to force a user to join 1 or
3484 - Fixed a bug in the AUTO_JOIN_CHANS
3485 - Added OPER_AUTO_JOIN_CHANS to unrealircd.conf, same as AUTO_JOIN_CHANS