Searched refs:AVAILABLE_DEFAULT (Results 1 – 5 of 5) sorted by relevance
190 if (state_ == FingerprintState::AVAILABLE_DEFAULT || in OnGestureEvent()196 FingerprintState::AVAILABLE_DEFAULT)); in OnGestureEvent()218 (state == FingerprintState::AVAILABLE_DEFAULT || in SetIcon()224 case FingerprintState::AVAILABLE_DEFAULT: in SetIcon()244 case FingerprintState::AVAILABLE_DEFAULT: in GetTextIdFromState()262 FingerprintState state_ = FingerprintState::AVAILABLE_DEFAULT;619 if (!success && fingerprint_state == FingerprintState::AVAILABLE_DEFAULT) { in OnFingerprintAuthComplete()
205 std::move(callback).Run(true, ash::FingerprintState::AVAILABLE_DEFAULT); in OnFingerprintAuthDone()208 std::move(callback).Run(false, ash::FingerprintState::AVAILABLE_DEFAULT); in OnFingerprintAuthDone()
225 SetTextBasedOnState(FingerprintState::AVAILABLE_DEFAULT, in FingerprintLabel()242 case FingerprintState::AVAILABLE_DEFAULT: in SetTextBasedOnState()474 if (state_ == FingerprintState::AVAILABLE_DEFAULT || in OnGestureEvent()480 FingerprintState::AVAILABLE_DEFAULT)); in OnGestureEvent()500 state == FingerprintState::AVAILABLE_DEFAULT || in SetIcon()506 case FingerprintState::AVAILABLE_DEFAULT: in SetIcon()533 FingerprintState state_ = FingerprintState::AVAILABLE_DEFAULT;
112 AVAILABLE_DEFAULT, enumerator
207 return ash::FingerprintState::AVAILABLE_DEFAULT; in GetInitialFingerprintState()556 ash::FingerprintState::AVAILABLE_DEFAULT); in FillUserDictionary()