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Searched refs:AV_ANIMTYPE (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DCharAnimations.h39 #define AV_ANIMTYPE 4 macro
H A DCharAnimations.cpp517 AvatarTable[i].AnimationType=(ieByte) atoi(Avatars->QueryField(i,AV_ANIMTYPE) ); in InitAvatarsTable()