Searched refs:A_Boss5MakeJunk (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | deh_tables.c | 307 {{A_Boss5MakeJunk}, "A_BOSS5MAKEJUNK"},
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H A D | info.h | 529 void A_Boss5MakeJunk();
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H A D | info.c | 1366 {SPR_NULL, 0, 2, {A_Boss5MakeJunk}, -S_FANG_CLONE1, 0, S_FANG_INTRO2}, // S_FANG_INTRO1 1368 {SPR_NULL, 0, 0, {A_Boss5MakeJunk}, 0, 1, S_FANG_INTRO4}, // S_FANG_INTRO3 1376 {SPR_FANG, 26, 2, {A_Boss5MakeJunk}, S_BROKENROBOTD, 2, S_FANG_INTRO12}, // S_FANG_INTRO11 1379 {SPR_FANG, 11, 2, {A_Boss5MakeJunk}, 0, -1, S_FANG_CLONE2}, // S_FANG_CLONE1
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H A D | p_enemy.c | 289 void A_Boss5MakeJunk(mobj_t *actor); 13173 void A_Boss5MakeJunk(mobj_t *actor) in A_Boss5MakeJunk() function
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