Searched refs:A_SPAWNOBJECTABSOLUTE (Results 1 – 2 of 2) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ | ||
H A D | info.h | 156 A_SPAWNOBJECTABSOLUTE, enumerator |
H A D | p_enemy.c | 8407 if (LUA_CallAction(A_SPAWNOBJECTABSOLUTE, actor)) in A_SpawnObjectAbsolute() |