Home
last modified time | relevance | path

Searched refs:A_SpikeRetract (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddeh_tables.c258 {{A_SpikeRetract}, "A_SPIKERETRACT"},
H A Dinfo.h480 void A_SpikeRetract();
H A Dinfo.c1906 {SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended
1909 {SPR_USPK, 3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5}, // S_SPIKE4 -- Fully retracted
1916 …{SPR_WSPK, 0|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2}, // S_WALLSPIKE1 -- Fully ex…
1919 …{SPR_WSPK, 3|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 0, 0, S_WALLSPIKE5}, // S_WALLSPIKE4 -- Fully re…
H A Dp_enemy.c236 void A_SpikeRetract(mobj_t *actor);
10601 void A_SpikeRetract(mobj_t *actor) in A_SpikeRetract() function