Searched refs:A_SpikeRetract (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | deh_tables.c | 258 {{A_SpikeRetract}, "A_SPIKERETRACT"},
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H A D | info.h | 480 void A_SpikeRetract();
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H A D | info.c | 1906 {SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended 1909 {SPR_USPK, 3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5}, // S_SPIKE4 -- Fully retracted 1916 …{SPR_WSPK, 0|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2}, // S_WALLSPIKE1 -- Fully ex… 1919 …{SPR_WSPK, 3|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 0, 0, S_WALLSPIKE5}, // S_WALLSPIKE4 -- Fully re…
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H A D | p_enemy.c | 236 void A_SpikeRetract(mobj_t *actor); 10601 void A_SpikeRetract(mobj_t *actor) in A_SpikeRetract() function
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