Searched refs:AccessPRNG (Results 1 – 5 of 5) sorted by relevance
527 inline mpt::fast_prng & AccessPRNG() const { return const_cast<CSoundFile*>(this)->m_PRNG; } in AccessPRNG() function528 inline mpt::fast_prng & AccessPRNG() { return m_PRNG; } in AccessPRNG() function
831 return mpt::random<int, 7>(AccessPRNG()) - 0x40; in GetVibratoDelta()1785 vdelta = mpt::random<int, 7>(AccessPRNG()) - 0x40; in ProcessSampleAutoVibrato()
1776 …chn.nVolSwing = static_cast<int16>(((mpt::random<int8>(AccessPRNG()) * pIns->nVolSwing) / 64 + 1) … in NoteChange()1781 …chn.nPanSwing = static_cast<int16>(((mpt::random<int8>(AccessPRNG()) * pIns->nPanSwing * 4) / 128)… in NoteChange()1790 …int32 d = ((int32)pIns->nCutSwing * (int32)(static_cast<int32>(mpt::random<int8>(AccessPRNG())) + … in NoteChange()1797 …int32 d = ((int32)pIns->nResSwing * (int32)(static_cast<int32>(mpt::random<int8>(AccessPRNG())) + … in NoteChange()
791 generator = [this](int32) { return mpt::random<int16>(AccessPRNG()); }; in ReadSFZInstrument()
1284 am.ConvertToMPT(Samples[smp], *ins, AccessPRNG()); in ReadMOD()