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Searched refs:ActiveTextureBuffer (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DRenderExt.cpp295 g_pFrameBufferManager->ActiveTextureBuffer(); in DrawSprite2D()
372 g_pFrameBufferManager->ActiveTextureBuffer(); in DrawSpriteR()
494 g_pFrameBufferManager->ActiveTextureBuffer(); in DrawObjBGCopy()
597 g_pFrameBufferManager->ActiveTextureBuffer(); in DrawObjBG1CYC()
693 g_pFrameBufferManager->ActiveTextureBuffer(); in DrawSprite()
H A DFrameBuffer.h61 virtual void ActiveTextureBuffer(void);
H A DgDP_rice.cpp259 g_pFrameBufferManager->ActiveTextureBuffer(); in ricegDPFillRect()
340 if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer(); in ricegDPFillRect()
H A DRender.cpp367 g_pFrameBufferManager->ActiveTextureBuffer(); in Line3D()
1002 g_pFrameBufferManager->ActiveTextureBuffer(); in DrawTriangles()
H A DRDP_Texture.h930 g_pFrameBufferManager->ActiveTextureBuffer(); in DLParser_TexRect()
H A DRSP_GBI_Others.h1197 g_pFrameBufferManager->ActiveTextureBuffer(); in DLParser_TexRect_Last_Legion()
H A DFrameBuffer.cpp1440 void FrameBufferManager::ActiveTextureBuffer(void) in ActiveTextureBuffer() function in FrameBufferManager