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Searched refs:ActiveWallMirror (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_bsp.h107 extern seg_t* ActiveWallMirror;
H A Dr_main.cpp667 ActiveWallMirror = ds->curline; in R_EnterMirror()
782 ActiveWallMirror = NULL; in R_RenderActorView()
H A Dr_bsp.cpp101 seg_t *ActiveWallMirror; variable