Searched refs:ActorFindTrack (Results 1 – 6 of 6) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | ai.cpp | 1223 track = ActorFindTrack(u->SpriteNum, 1, type[i], &point, &track_dir); in FindTrackToPlayer() 1268 track = ActorFindTrack(u->SpriteNum, -1, RunAwayTracks[i], &point, &track_dir); in FindTrackAwayFromPlayer() 1313 track = ActorFindTrack(u->SpriteNum, -1, WanderTracks[i], &point, &track_dir); in FindWanderTrack()
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H A D | game.h | 2104 short ActorFindTrack(short SpriteNum, int8_t player_dir, int track_type, short *track_point_num, sh…
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H A D | track.cpp | 121 ActorFindTrack(short SpriteNum, int8_t player_dir, int track_type, short *track_point_num, short *t… in ActorFindTrack() function
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | ai.c | 1240 track = ActorFindTrack(u->SpriteNum, 1, type[i], &point, &track_dir); in FindTrackToPlayer() 1287 track = ActorFindTrack(u->SpriteNum, -1, RunAwayTracks[i], &point, &track_dir); in FindTrackAwayFromPlayer() 1334 track = ActorFindTrack(u->SpriteNum, -1, WanderTracks[i], &point, &track_dir); in FindWanderTrack()
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H A D | game.h | 2111 short ActorFindTrack(short SpriteNum, CHAR player_dir, int track_type, short *track_point_num, shor…
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H A D | track.c | 121 ActorFindTrack(short SpriteNum, CHAR player_dir, int track_type, short *track_point_num, short *tra… in ActorFindTrack() function
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