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Searched refs:ActorFlags2 (Results 1 – 7 of 7) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h494 typedef TFlags<ActorFlag2> ActorFlags2; typedef
503 DEFINE_TFLAGS_OPERATORS (ActorFlags2)
1026 ActorFlags2 flags2; // Heretic flags
H A Dp_things.cpp89 ActorFlags2 oldFlags2 = mobj->flags2; in P_Thing_Spawn()
H A Dd_dehacked.cpp1163 info->flags2 = ActorFlags2::FromInt (value[1]); in PatchThing()
H A Dp_mobj.cpp6489 if (query->flags2 & ActorFlags2::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags2)); in PrintMiscActorInfo()
H A Dp_map.cpp4970 ActorFlags2 flags2 = thing->flags2 & MF2_PASSMOBJ; in EXTERN_CVAR()
H A Dp_acs.cpp3452 ActorFlags2 oldFlags2 = actor->flags2; in DoSpawn()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_movingcamera.cpp609 tracer->flags2 = ActorFlags2::FromInt (special2); in Deactivate()