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Searched refs:ActorMove (Results 1 – 6 of 6) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dgame_events.c147 actorUID = e.u.ActorMove.UID; in GameEventsEnqueue()
240 e.u.ActorMove.has_Pos = true; in GameEventNew()
241 e.u.ActorMove.has_MoveVel = true; in GameEventNew()
H A Dgame_events.h157 NActorMove ActorMove; member
H A Dactors.h190 void ActorMove(const NActorMove am);
H A Dhandle_game_events.c197 ActorMove(e.u.ActorMove); in HandleGameEvent()
H A Dnet_client.c406 case GAME_EVENT_ACTOR_MOVE: actorUID = e.u.ActorMove.UID; break; in OnReceive()
H A Dactors.c463 void ActorMove(const NActorMove am) in ActorMove() function
1020 e.u.ActorMove.UID = actor->uid; in ActorTryMove()
1021 e.u.ActorMove.Pos = Vec2ToNet(actor->Pos); in ActorTryMove()
1022 e.u.ActorMove.MoveVel = Vec2ToNet(actor->MoveVel); in ActorTryMove()