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Searched refs:ActorProto (Results 1 – 9 of 9) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dactor.cpp76 uint16 ActorProto::containmentSet(void) { in containmentSet()
100 bool ActorProto::canContainAt( in canContainAt()
116 weaponID ActorProto::getWeaponID(void) { in getWeaponID()
186 bool ActorProto::strikeAction( in strikeAction()
209 bool ActorProto::damageAction( in damageAction()
244 bool ActorProto::acceptDropAction( in acceptDropAction()
321 bool ActorProto::greetActor( in greetActor()
340 bool ActorProto::acceptDamageAction( in acceptDamageAction()
455 bool ActorProto::acceptHealingAction( in acceptHealingAction()
488 bool ActorProto::acceptStrikeAction( in acceptStrikeAction()
[all …]
H A Dsaga2.h72 class ActorProto; variable
154 Common::Array<ActorProto *> _actorProtos;
H A Dactor.h290 class ActorProto : public ProtoObj, public ResourceActorProtoExtension {
301 ActorProto(ResourceActorPrototype &a) : in ActorProto() function
591 friend class ActorProto; variable
H A Dplayer.cpp907 ActorProto *proto = (ActorProto *)a->proto(); in initPlayerActors()
H A Dtilemode.cpp1298 ActorProto *proto = (ActorProto *)obj->proto(); in APPFUNC()
H A Dobjects.h140 friend class ActorProto; variable
H A Dobjproto.cpp1645 ActorProto *attackerProto = (ActorProto *)attackerPtr->proto(); in isTwoHanded()
H A Dtask.cpp3078 ActorProto *proto = (ActorProto *)a->proto(); in evaluateTarget()
H A Dobjects.cpp2688 ActorProto *pr = new ActorProto(ra); in initPrototypes()