Searched refs:ActorProto (Results 1 – 9 of 9) sorted by relevance
76 uint16 ActorProto::containmentSet(void) { in containmentSet()100 bool ActorProto::canContainAt( in canContainAt()116 weaponID ActorProto::getWeaponID(void) { in getWeaponID()186 bool ActorProto::strikeAction( in strikeAction()209 bool ActorProto::damageAction( in damageAction()244 bool ActorProto::acceptDropAction( in acceptDropAction()321 bool ActorProto::greetActor( in greetActor()340 bool ActorProto::acceptDamageAction( in acceptDamageAction()455 bool ActorProto::acceptHealingAction( in acceptHealingAction()488 bool ActorProto::acceptStrikeAction( in acceptStrikeAction()[all …]
72 class ActorProto; variable154 Common::Array<ActorProto *> _actorProtos;
290 class ActorProto : public ProtoObj, public ResourceActorProtoExtension {301 ActorProto(ResourceActorPrototype &a) : in ActorProto() function591 friend class ActorProto; variable
907 ActorProto *proto = (ActorProto *)a->proto(); in initPlayerActors()
1298 ActorProto *proto = (ActorProto *)obj->proto(); in APPFUNC()
140 friend class ActorProto; variable
1645 ActorProto *attackerProto = (ActorProto *)attackerPtr->proto(); in isTwoHanded()
3078 ActorProto *proto = (ActorProto *)a->proto(); in evaluateTarget()
2688 ActorProto *pr = new ActorProto(ra); in initPrototypes()