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Searched refs:ActorTakesDamage (Results 1 – 3 of 3) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dactors.h234 bool ActorTakesDamage(const TActor *actor, const special_damage_e damage);
H A Dobjs.c292 return allowFriendlyHitSound || ActorTakesDamage(a, special); in HasHitSound()
H A Dactors.c1797 bool ActorTakesDamage(const TActor *actor, const special_damage_e damage) in ActorTakesDamage() function
1952 if (!ActorTakesDamage(actor, special)) in ActorIsInvulnerable()