Searched refs:ActorTakesDamage (Results 1 – 3 of 3) sorted by relevance
234 bool ActorTakesDamage(const TActor *actor, const special_damage_e damage);
292 return allowFriendlyHitSound || ActorTakesDamage(a, special); in HasHitSound()
1797 bool ActorTakesDamage(const TActor *actor, const special_damage_e damage) in ActorTakesDamage() function1952 if (!ActorTakesDamage(actor, special)) in ActorIsInvulnerable()