/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | Client_Scene.cpp | 700 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene() 702 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene() 704 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene() 709 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene() 711 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene() 713 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene() 718 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene() 720 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene() 722 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene() 727 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene() [all …]
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H A D | HitTestDebugger.cpp | 163 renderer->AddDebugLine((m * Vector3(0.f, 0.f, 0.f)).GetXYZ(), in SaveImage() 165 renderer->AddDebugLine((m * Vector3(0.f, 1.f, 0.f)).GetXYZ(), in SaveImage() 167 renderer->AddDebugLine((m * Vector3(1.f, 0.f, 0.f)).GetXYZ(), in SaveImage() 169 renderer->AddDebugLine((m * Vector3(1.f, 1.f, 0.f)).GetXYZ(), in SaveImage() 172 renderer->AddDebugLine((m * Vector3(0.f, 0.f, 0.f)).GetXYZ(), in SaveImage() 174 renderer->AddDebugLine((m * Vector3(0.f, 1.f, 0.f)).GetXYZ(), in SaveImage() 176 renderer->AddDebugLine((m * Vector3(1.f, 1.f, 0.f)).GetXYZ(), in SaveImage() 178 renderer->AddDebugLine((m * Vector3(1.f, 0.f, 0.f)).GetXYZ(), in SaveImage() 181 renderer->AddDebugLine((m * Vector3(0.f, 0.f, 1.f)).GetXYZ(), in SaveImage() 183 renderer->AddDebugLine((m * Vector3(0.f, 1.f, 1.f)).GetXYZ(), in SaveImage() [all …]
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H A D | Tracer.cpp | 62 r->AddDebugLine(pos1, pos2, Vector4{1.0f, 0.6f, 0.2f, 1.0f}); in Render3D()
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H A D | IRenderer.h | 98 virtual void AddDebugLine(Vector3 a, Vector3 b, Vector4 color) = 0;
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H A D | ClientPlayer.cpp | 124 void AddDebugLine(Vector3 a, Vector3 b, Vector4 color) { OnProhibitedAction(); } in AddDebugLine() function in spades::client::SandboxedRenderer
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/dports/games/openspades/openspades-0.1.3/Sources/ScriptBindings/ |
H A D | IRenderer.cpp | 53 static void AddDebugLine(const Vector3& a, const Vector3& b, in AddDebugLine() function in spades::client::RendererRegistrar 57 return r->AddDebugLine(a, b, color); in AddDebugLine() 439 asFUNCTION(AddDebugLine), in Register()
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | SWRenderer.h | 179 void AddDebugLine(Vector3 a, Vector3 b, Vector4 color) override;
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H A D | GLRenderer.h | 176 void AddDebugLine(Vector3 a, Vector3 b, Vector4 color) override;
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H A D | SWRenderer.cpp | 693 void SWRenderer::AddDebugLine(spades::Vector3 a, spades::Vector3 b, spades::Vector4 color) { in AddDebugLine() function in spades::draw::SWRenderer
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H A D | GLRenderer.cpp | 513 void GLRenderer::AddDebugLine(spades::Vector3 a, spades::Vector3 b, spades::Vector4 color) { in AddDebugLine() function in spades::draw::GLRenderer
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/dports/devel/intel-graphics-compiler/SPIRV-Tools/source/opt/ |
H A D | inline_pass.cpp | 95 newStore->AddDebugLine(line_inst); in AddStore() 109 newLoad->AddDebugLine(line_inst); in AddLoad()
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H A D | instruction.cpp | 563 AddDebugLine(&from->dbg_line_insts().back()); in UpdateDebugInfoFrom() 571 void Instruction::AddDebugLine(const Instruction* inst) { in AddDebugLine() function in spvtools::opt::Instruction
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H A D | instruction.h | 305 void AddDebugLine(const Instruction* inst);
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H A D | loop_unroller.cpp | 763 if (!lines.empty()) new_branch->AddDebugLine(&lines.back()); in FoldConditionBlock()
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/dports/graphics/spirv-tools/SPIRV-Tools-2021.4/source/opt/ |
H A D | instruction.cpp | 563 AddDebugLine(&from->dbg_line_insts().back()); in UpdateDebugInfoFrom() 571 void Instruction::AddDebugLine(const Instruction* inst) { in AddDebugLine() function in spvtools::opt::Instruction
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H A D | inline_pass.cpp | 95 newStore->AddDebugLine(line_inst); in AddStore() 109 newLoad->AddDebugLine(line_inst); in AddLoad()
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H A D | instruction.h | 305 void AddDebugLine(const Instruction* inst);
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H A D | loop_unroller.cpp | 763 if (!lines.empty()) new_branch->AddDebugLine(&lines.back()); in FoldConditionBlock()
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/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Reference/API/ |
H A D | Renderer.as | 101 void AddDebugLine(const Vector3@ pt1, const Vector3@ pt2,
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