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Searched refs:AddDebugLine (Results 1 – 19 of 19) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DClient_Scene.cpp700 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene()
702 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene()
704 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene()
709 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene()
711 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene()
713 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene()
718 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene()
720 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene()
722 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene()
727 renderer->AddDebugLine(Vector3(xx, yy, zz), in DrawScene()
[all …]
H A DHitTestDebugger.cpp163 renderer->AddDebugLine((m * Vector3(0.f, 0.f, 0.f)).GetXYZ(), in SaveImage()
165 renderer->AddDebugLine((m * Vector3(0.f, 1.f, 0.f)).GetXYZ(), in SaveImage()
167 renderer->AddDebugLine((m * Vector3(1.f, 0.f, 0.f)).GetXYZ(), in SaveImage()
169 renderer->AddDebugLine((m * Vector3(1.f, 1.f, 0.f)).GetXYZ(), in SaveImage()
172 renderer->AddDebugLine((m * Vector3(0.f, 0.f, 0.f)).GetXYZ(), in SaveImage()
174 renderer->AddDebugLine((m * Vector3(0.f, 1.f, 0.f)).GetXYZ(), in SaveImage()
176 renderer->AddDebugLine((m * Vector3(1.f, 1.f, 0.f)).GetXYZ(), in SaveImage()
178 renderer->AddDebugLine((m * Vector3(1.f, 0.f, 0.f)).GetXYZ(), in SaveImage()
181 renderer->AddDebugLine((m * Vector3(0.f, 0.f, 1.f)).GetXYZ(), in SaveImage()
183 renderer->AddDebugLine((m * Vector3(0.f, 1.f, 1.f)).GetXYZ(), in SaveImage()
[all …]
H A DTracer.cpp62 r->AddDebugLine(pos1, pos2, Vector4{1.0f, 0.6f, 0.2f, 1.0f}); in Render3D()
H A DIRenderer.h98 virtual void AddDebugLine(Vector3 a, Vector3 b, Vector4 color) = 0;
H A DClientPlayer.cpp124 void AddDebugLine(Vector3 a, Vector3 b, Vector4 color) { OnProhibitedAction(); } in AddDebugLine() function in spades::client::SandboxedRenderer
/dports/games/openspades/openspades-0.1.3/Sources/ScriptBindings/
H A DIRenderer.cpp53 static void AddDebugLine(const Vector3& a, const Vector3& b, in AddDebugLine() function in spades::client::RendererRegistrar
57 return r->AddDebugLine(a, b, color); in AddDebugLine()
439 asFUNCTION(AddDebugLine), in Register()
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DSWRenderer.h179 void AddDebugLine(Vector3 a, Vector3 b, Vector4 color) override;
H A DGLRenderer.h176 void AddDebugLine(Vector3 a, Vector3 b, Vector4 color) override;
H A DSWRenderer.cpp693 void SWRenderer::AddDebugLine(spades::Vector3 a, spades::Vector3 b, spades::Vector4 color) { in AddDebugLine() function in spades::draw::SWRenderer
H A DGLRenderer.cpp513 void GLRenderer::AddDebugLine(spades::Vector3 a, spades::Vector3 b, spades::Vector4 color) { in AddDebugLine() function in spades::draw::GLRenderer
/dports/devel/intel-graphics-compiler/SPIRV-Tools/source/opt/
H A Dinline_pass.cpp95 newStore->AddDebugLine(line_inst); in AddStore()
109 newLoad->AddDebugLine(line_inst); in AddLoad()
H A Dinstruction.cpp563 AddDebugLine(&from->dbg_line_insts().back()); in UpdateDebugInfoFrom()
571 void Instruction::AddDebugLine(const Instruction* inst) { in AddDebugLine() function in spvtools::opt::Instruction
H A Dinstruction.h305 void AddDebugLine(const Instruction* inst);
H A Dloop_unroller.cpp763 if (!lines.empty()) new_branch->AddDebugLine(&lines.back()); in FoldConditionBlock()
/dports/graphics/spirv-tools/SPIRV-Tools-2021.4/source/opt/
H A Dinstruction.cpp563 AddDebugLine(&from->dbg_line_insts().back()); in UpdateDebugInfoFrom()
571 void Instruction::AddDebugLine(const Instruction* inst) { in AddDebugLine() function in spvtools::opt::Instruction
H A Dinline_pass.cpp95 newStore->AddDebugLine(line_inst); in AddStore()
109 newLoad->AddDebugLine(line_inst); in AddLoad()
H A Dinstruction.h305 void AddDebugLine(const Instruction* inst);
H A Dloop_unroller.cpp763 if (!lines.empty()) new_branch->AddDebugLine(&lines.back()); in FoldConditionBlock()
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Reference/API/
H A DRenderer.as101 void AddDebugLine(const Vector3@ pt1, const Vector3@ pt2,