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Searched refs:AddFailedEdge (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/server/NPCNav/
H A Dnavigator.h211 void AddFailedEdge( int entID, int startID, int endID );
H A Dnavigator.cpp1107 AddFailedEdge( ENTITYNUM_NONE, first, second ); in CheckBlockedEdges()
1934 void CNavigator::AddFailedEdge( int entID, int startID, int endID ) in AddFailedEdge() function in CNavigator
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_navigator.h214 void AddFailedEdge( int entID, int startID, int endID );
H A Dg_nav.cpp1023 navigator.AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode()
1031 navigator.AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode()
1039 navigator.AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode()
1047 navigator.AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode()
H A Dg_navnew.cpp785 navigator.AddFailedEdge( self->s.number, self->waypoint, bestNode ); in NAVNEW_MoveToGoal()
H A Dg_navigator.cpp1068 AddFailedEdge( ENTITYNUM_NONE, first, second ); in CheckBlockedEdges()
1886 void CNavigator::AddFailedEdge( int entID, int startID, int endID ) in AddFailedEdge() function in CNavigator
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_gameapi.cpp839 navigator.AddFailedEdge( entID, startID, endID ); in SV_Nav_AddFailedEdge()
2176 navigator.AddFailedEdge(args[1], args[2], args[3]); in SV_GameSystemCalls()