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Searched refs:AddLongSprite (Results 1 – 9 of 9) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DTracer.cpp82 r->AddLongSprite(image, pos1, pos2, .05f); in Render3D()
H A DIRenderer.h101 virtual void AddLongSprite(IImage *, Vector3 p1, Vector3 p2, float radius) = 0;
H A DClientPlayer.cpp132 void AddLongSprite(IImage *image, Vector3 p1, Vector3 p2, float radius) { in AddLongSprite() function in spades::client::SandboxedRenderer
138 base->AddLongSprite(image, p1, p2, radius); in AddLongSprite()
/dports/games/openspades/openspades-0.1.3/Sources/ScriptBindings/
H A DIRenderer.cpp71 static void AddLongSprite(IImage *img, in AddLongSprite() function in spades::client::RendererRegistrar
77 return r->AddLongSprite(img, p1, p2, rad); in AddLongSprite()
449 asFUNCTION(AddLongSprite), in Register()
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DSWRenderer.h182 void AddLongSprite(client::IImage *, Vector3 p1, Vector3 p2, float radius) override;
H A DGLRenderer.h179 void AddLongSprite(client::IImage *, Vector3 p1, Vector3 p2, float radius) override;
H A DSWRenderer.cpp725 void SWRenderer::AddLongSprite(client::IImage *, spades::Vector3 p1, spades::Vector3 p2, in AddLongSprite() function in spades::draw::SWRenderer
H A DGLRenderer.cpp536 void GLRenderer::AddLongSprite(client::IImage *img, spades::Vector3 p1, spades::Vector3 p2, in AddLongSprite() function in spades::draw::GLRenderer
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Reference/API/
H A DRenderer.as115 void AddLongSprite(Image@, const Vector3@ pt1, const Vector3@ pt2, float radius) {}