Searched refs:AddLongSprite (Results 1 – 9 of 9) sorted by relevance
/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | Tracer.cpp | 82 r->AddLongSprite(image, pos1, pos2, .05f); in Render3D()
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H A D | IRenderer.h | 101 virtual void AddLongSprite(IImage *, Vector3 p1, Vector3 p2, float radius) = 0;
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H A D | ClientPlayer.cpp | 132 void AddLongSprite(IImage *image, Vector3 p1, Vector3 p2, float radius) { in AddLongSprite() function in spades::client::SandboxedRenderer 138 base->AddLongSprite(image, p1, p2, radius); in AddLongSprite()
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/dports/games/openspades/openspades-0.1.3/Sources/ScriptBindings/ |
H A D | IRenderer.cpp | 71 static void AddLongSprite(IImage *img, in AddLongSprite() function in spades::client::RendererRegistrar 77 return r->AddLongSprite(img, p1, p2, rad); in AddLongSprite() 449 asFUNCTION(AddLongSprite), in Register()
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | SWRenderer.h | 182 void AddLongSprite(client::IImage *, Vector3 p1, Vector3 p2, float radius) override;
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H A D | GLRenderer.h | 179 void AddLongSprite(client::IImage *, Vector3 p1, Vector3 p2, float radius) override;
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H A D | SWRenderer.cpp | 725 void SWRenderer::AddLongSprite(client::IImage *, spades::Vector3 p1, spades::Vector3 p2, in AddLongSprite() function in spades::draw::SWRenderer
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H A D | GLRenderer.cpp | 536 void GLRenderer::AddLongSprite(client::IImage *img, spades::Vector3 p1, spades::Vector3 p2, in AddLongSprite() function in spades::draw::GLRenderer
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/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Reference/API/ |
H A D | Renderer.as | 115 void AddLongSprite(Image@, const Vector3@ pt1, const Vector3@ pt2, float radius) {}
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