Searched refs:AddNeighboursToHeap (Results 1 – 2 of 2) sorted by relevance
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/ |
H A D | pointcloud_normal.h | 88 …static void AddNeighboursToHeap( MeshType &m, VertexPointer vp, int nn, KdTree<ScalarType> &tree, … in AddNeighboursToHeap() function 168 AddNeighboursToHeap(m,&*vi,p.coherentAdjNum,tree,heap); 180 AddNeighboursToHeap(m,a.trg,p.coherentAdjNum,tree,heap);
|
/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/ |
H A D | pointcloud_normal.h | 88 …static void AddNeighboursToHeap( MeshType &m, VertexPointer vp, int nn, KdTree<ScalarType> &tree, … in AddNeighboursToHeap() function 168 AddNeighboursToHeap(m,&*vi,p.coherentAdjNum,tree,heap); 180 AddNeighboursToHeap(m,a.trg,p.coherentAdjNum,tree,heap);
|