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Searched refs:AddSampleToPatch (Results 1 – 5 of 5) sorted by relevance

/dports/games/zhlt/zhlt-3.4/hlrad/
H A Dlightmap.cpp1567 static void AddSampleToPatch(const sample_t* const s, const int facenum, int style) //LRC in AddSampleToPatch() function
1569 static void AddSampleToPatch(const sample_t* const s, const int facenum) in AddSampleToPatch()
1977 AddSampleToPatch(&facelight[facenum].samples[j][i], facenum, f->styles[j]); //LRC in BuildFacelights()
1981 AddSampleToPatch(&facelight[facenum].samples[j][i], facenum); in BuildFacelights()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/
H A Dlightmap.c1008 void AddSampleToPatch (vec3_t pos, vec3_t color, int facenum) in AddSampleToPatch() function
1111 AddSampleToPatch (l[0].surfpt[i], styletable[0]+i*3, facenum); in BuildFacelights()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/
H A Dlightmap.c1013 void AddSampleToPatch( vec3_t pos, vec3_t color, int facenum ){ in AddSampleToPatch() function
1120 AddSampleToPatch( l[0].surfpt[i], styletable[0] + i * 3, facenum ); in BuildFacelights()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qrad3/
H A Dlightmap.c1009 void AddSampleToPatch (vec3_t pos, vec3_t color, int facenum) in AddSampleToPatch() function
1112 AddSampleToPatch (l[0].surfpt[i], styletable[0]+i*3, facenum); in BuildFacelights()
/dports/games/gtkradiant/GPL/Q2Tools/bsp/qrad3/
H A Dlightmap.c1009 void AddSampleToPatch (vec3_t pos, vec3_t color, int facenum) in AddSampleToPatch() function
1112 AddSampleToPatch (l[0].surfpt[i], styletable[0]+i*3, facenum); in BuildFacelights()