Searched refs:AddSampleToPatch (Results 1 – 5 of 5) sorted by relevance
/dports/games/zhlt/zhlt-3.4/hlrad/ |
H A D | lightmap.cpp | 1567 static void AddSampleToPatch(const sample_t* const s, const int facenum, int style) //LRC in AddSampleToPatch() function 1569 static void AddSampleToPatch(const sample_t* const s, const int facenum) in AddSampleToPatch() 1977 AddSampleToPatch(&facelight[facenum].samples[j][i], facenum, f->styles[j]); //LRC in BuildFacelights() 1981 AddSampleToPatch(&facelight[facenum].samples[j][i], facenum); in BuildFacelights()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/ |
H A D | lightmap.c | 1008 void AddSampleToPatch (vec3_t pos, vec3_t color, int facenum) in AddSampleToPatch() function 1111 AddSampleToPatch (l[0].surfpt[i], styletable[0]+i*3, facenum); in BuildFacelights()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/ |
H A D | lightmap.c | 1013 void AddSampleToPatch( vec3_t pos, vec3_t color, int facenum ){ in AddSampleToPatch() function 1120 AddSampleToPatch( l[0].surfpt[i], styletable[0] + i * 3, facenum ); in BuildFacelights()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qrad3/ |
H A D | lightmap.c | 1009 void AddSampleToPatch (vec3_t pos, vec3_t color, int facenum) in AddSampleToPatch() function 1112 AddSampleToPatch (l[0].surfpt[i], styletable[0]+i*3, facenum); in BuildFacelights()
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/dports/games/gtkradiant/GPL/Q2Tools/bsp/qrad3/ |
H A D | lightmap.c | 1009 void AddSampleToPatch (vec3_t pos, vec3_t color, int facenum) in AddSampleToPatch() function 1112 AddSampleToPatch (l[0].surfpt[i], styletable[0]+i*3, facenum); in BuildFacelights()
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