Searched refs:AddTex (Results 1 – 3 of 3) sorted by relevance
/dports/games/spring/spring_98.0/rts/Rendering/Textures/ |
H A D | TextureAtlas.cpp | 57 void* CTextureAtlas::AddTex(std::string name, int xsize, int ysize, TextureType texType) in AddTex() function in CTextureAtlas 77 void* memdata = AddTex(name, xsize, ysize, texType); in AddTexFromMem()
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H A D | TextureAtlas.h | 63 void* AddTex(std::string name, int xsize, int ysize, TextureType texType = RGBA32);
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | BumpWater.cpp | 813 …unsigned char* texpixels = (unsigned char*) atlas.AddTex(IntToString(i), caRect.xsize, caRect.ysiz… in UploadCoastline()
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