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Searched refs:AddTex (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/Textures/
H A DTextureAtlas.cpp57 void* CTextureAtlas::AddTex(std::string name, int xsize, int ysize, TextureType texType) in AddTex() function in CTextureAtlas
77 void* memdata = AddTex(name, xsize, ysize, texType); in AddTexFromMem()
H A DTextureAtlas.h63 void* AddTex(std::string name, int xsize, int ysize, TextureType texType = RGBA32);
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DBumpWater.cpp813 …unsigned char* texpixels = (unsigned char*) atlas.AddTex(IntToString(i), caRect.xsize, caRect.ysiz… in UploadCoastline()