/dports/games/openclonk/openclonk-release-8.1-src/src/editor/ |
H A D | C4ConsoleGUI.h | 91 void AddViewport(C4ViewportWindow *cvp); 110 void AddViewport(C4ViewportWindow *cvp) { } in AddViewport() function
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H A D | C4ConsoleQt.cpp | 349 void C4ConsoleGUI::AddViewport(C4ViewportWindow *cvp) in AddViewport() function in C4ConsoleGUI 352 state->AddViewport(cvp); in AddViewport()
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H A D | C4ConsoleQtState.h | 251 void AddViewport(class C4ViewportWindow *cvp);
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H A D | C4ConsoleQtState.cpp | 940 void C4ConsoleGUIState::AddViewport(C4ViewportWindow *cvp) in AddViewport() function in C4ConsoleGUIState
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/dports/games/openclonk/openclonk-release-8.1-src/src/platform/ |
H A D | C4WindowSDL.cpp | 64 ::Console.AddViewport(static_cast<C4ViewportWindow *>(this)); in Init()
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H A D | C4WindowMac.mm | 63 ::Console.AddViewport(static_cast<C4ViewportWindow *>(this));
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H A D | C4WindowWin32.cpp | 584 ::Console.AddViewport(static_cast<C4ViewportWindow *>(this)); in Init()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Wrappers/MogreFramework/ |
H A D | OgreWindow.cs | 196 mViewport = mWindow.AddViewport(mCamera); in CreateViewport()
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Wrappers/MogreFramework/ |
H A D | OgreWindow.cs | 196 mViewport = mWindow.AddViewport(mCamera); in CreateViewport()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Wrappers/MogreFramework/ |
H A D | OgreWindow.cs | 196 mViewport = mWindow.AddViewport(mCamera); in CreateViewport()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Wrappers/MogreFramework/ |
H A D | OgreWindow.cs | 196 mViewport = mWindow.AddViewport(mCamera); in CreateViewport()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | D3D.H | 130 STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; in DECLARE_INTERFACE_() local 155 #define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/ |
H A D | d3d.h | 403 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE; in DECLARE_INTERFACE_() local 430 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 453 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a) 483 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE; in DECLARE_INTERFACE_() local 521 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 555 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a) 599 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE; in DECLARE_INTERFACE_() local 646 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 689 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/ |
H A D | d3d.h | 403 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE; in DECLARE_INTERFACE_() local 430 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 453 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a) 483 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE; in DECLARE_INTERFACE_() local 521 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 555 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a) 599 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE; in DECLARE_INTERFACE_() local 646 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 689 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3d.h | 939 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport) PURE; in DECLARE_INTERFACE_() local 967 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 992 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a) 1022 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE; in DECLARE_INTERFACE_() local 1062 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 1098 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a) 1140 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3 lpDirect3DViewport3) PURE; in DECLARE_INTERFACE_() local 1189 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 1234 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d.h | 948 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport *viewport) PURE; in DECLARE_INTERFACE_() local 978 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 1003 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a) 1033 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport2 *viewport) PURE; in DECLARE_INTERFACE_() local 1077 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 1113 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a) 1155 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport3 *viewport) PURE; in DECLARE_INTERFACE_() local 1214 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 1259 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d.h | 948 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport *viewport) PURE; in DECLARE_INTERFACE_() local 978 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 1003 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a) 1033 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport2 *viewport) PURE; in DECLARE_INTERFACE_() local 1077 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 1113 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a) 1155 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport3 *viewport) PURE; in DECLARE_INTERFACE_() local 1214 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) 1259 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | d3_func.cpp | 331 LastError = d3d.lpD3DDevice->AddViewport(d3d.lpD3DViewport); in InitialiseDirect3DImmediateMode()
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/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/ |
H A D | d3dframe.cpp | 573 if( FAILED( hr = m_pd3dDevice->AddViewport( m_pvViewport ) ) ) in CreateViewport()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/old/ |
H A D | R_d3d_old.cpp | 679 lpD3DDevice->AddViewport( lpD3DViewport ); in D3D_SetMode()
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