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Searched refs:AddViewport (Results 1 – 20 of 20) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4ConsoleGUI.h91 void AddViewport(C4ViewportWindow *cvp);
110 void AddViewport(C4ViewportWindow *cvp) { } in AddViewport() function
H A DC4ConsoleQt.cpp349 void C4ConsoleGUI::AddViewport(C4ViewportWindow *cvp) in AddViewport() function in C4ConsoleGUI
352 state->AddViewport(cvp); in AddViewport()
H A DC4ConsoleQtState.h251 void AddViewport(class C4ViewportWindow *cvp);
H A DC4ConsoleQtState.cpp940 void C4ConsoleGUIState::AddViewport(C4ViewportWindow *cvp) in AddViewport() function in C4ConsoleGUIState
/dports/games/openclonk/openclonk-release-8.1-src/src/platform/
H A DC4WindowSDL.cpp64 ::Console.AddViewport(static_cast<C4ViewportWindow *>(this)); in Init()
H A DC4WindowMac.mm63 ::Console.AddViewport(static_cast<C4ViewportWindow *>(this));
H A DC4WindowWin32.cpp584 ::Console.AddViewport(static_cast<C4ViewportWindow *>(this)); in Init()
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Wrappers/MogreFramework/
H A DOgreWindow.cs196 mViewport = mWindow.AddViewport(mCamera); in CreateViewport()
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Wrappers/MogreFramework/
H A DOgreWindow.cs196 mViewport = mWindow.AddViewport(mCamera); in CreateViewport()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Wrappers/MogreFramework/
H A DOgreWindow.cs196 mViewport = mWindow.AddViewport(mCamera); in CreateViewport()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Wrappers/MogreFramework/
H A DOgreWindow.cs196 mViewport = mWindow.AddViewport(mCamera); in CreateViewport()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3D.H130 STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; in DECLARE_INTERFACE_() local
155 #define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3d.h403 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE; in DECLARE_INTERFACE_() local
430 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
453 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
483 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE; in DECLARE_INTERFACE_() local
521 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
555 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
599 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE; in DECLARE_INTERFACE_() local
646 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
689 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3d.h403 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE; in DECLARE_INTERFACE_() local
430 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
453 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
483 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE; in DECLARE_INTERFACE_() local
521 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
555 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
599 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE; in DECLARE_INTERFACE_() local
646 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
689 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3d.h939 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport) PURE; in DECLARE_INTERFACE_() local
967 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
992 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
1022 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE; in DECLARE_INTERFACE_() local
1062 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
1098 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
1140 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3 lpDirect3DViewport3) PURE; in DECLARE_INTERFACE_() local
1189 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
1234 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d.h948 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport *viewport) PURE; in DECLARE_INTERFACE_() local
978 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
1003 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
1033 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport2 *viewport) PURE; in DECLARE_INTERFACE_() local
1077 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
1113 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
1155 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport3 *viewport) PURE; in DECLARE_INTERFACE_() local
1214 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
1259 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d.h948 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport *viewport) PURE; in DECLARE_INTERFACE_() local
978 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
1003 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
1033 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport2 *viewport) PURE; in DECLARE_INTERFACE_() local
1077 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
1113 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
1155 STDMETHOD(AddViewport)(THIS_ IDirect3DViewport3 *viewport) PURE; in DECLARE_INTERFACE_() local
1214 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
1259 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
/dports/games/avp/avp-20170505/src/win95/
H A Dd3_func.cpp331 LastError = d3d.lpD3DDevice->AddViewport(d3d.lpD3DViewport); in InitialiseDirect3DImmediateMode()
/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/
H A Dd3dframe.cpp573 if( FAILED( hr = m_pd3dDevice->AddViewport( m_pvViewport ) ) ) in CreateViewport()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/old/
H A DR_d3d_old.cpp679 lpD3DDevice->AddViewport( lpD3DViewport ); in D3D_SetMode()