Searched refs:AllPlayersGone (Results 1 – 19 of 19) sorted by relevance
67 int AllPlayersGone; variable
528 game_status == PLAYING && AllPlayersGone) in HandleKey()
447 extern int AllPlayersGone;
740 if (game_status == GAME_MODE_PLAYING && AllPlayersGone && in HandleKey()1101 if (AllPlayersGone && newbutton) in HandleJoystick()
123 int AllPlayersGone; variable
3917 AllPlayersGone = FALSE; in InitGame()4887 if ((AllPlayersGone && in GameWon()7366 if (AllPlayersGone) in TurnRoundExt()7735 if (AllPlayersGone) in TurnRoundExt()12083 AllPlayersGone = TRUE; in CheckLevelTime()12092 AllPlayersGone = TRUE; in CheckLevelTime()12103 AllPlayersGone = TRUE; in CheckLevelTime()12107 AllPlayersGone = TRUE; in CheckLevelTime()12293 AllPlayersGone = TRUE; in GameActions()12302 AllPlayersGone = TRUE; in GameActions()[all …]
2886 extern int AllPlayersGone;
807 if (game_status == GAME_MODE_PLAYING && AllPlayersGone && in HandleKey()1180 if (AllPlayersGone && newbutton) in HandleJoystick()
132 int AllPlayersGone; variable
3709 AllPlayersGone = FALSE; in InitGame()4744 if ((AllPlayersGone && in GameWon()7224 if (AllPlayersGone) in TurnRoundExt()7593 if (AllPlayersGone) in TurnRoundExt()11940 AllPlayersGone = TRUE; in CheckLevelTime()11949 AllPlayersGone = TRUE; in CheckLevelTime()11960 AllPlayersGone = TRUE; in CheckLevelTime()11964 AllPlayersGone = TRUE; in CheckLevelTime()12155 AllPlayersGone = TRUE; in GameActions()12164 AllPlayersGone = TRUE; in GameActions()[all …]
2943 extern int AllPlayersGone;