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Searched refs:AllowUnitBuildStep (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/rts/System/
H A DEventClient.cpp57 bool CEventClient::AllowUnitBuildStep(const CUnit* builder, const CUnit* unit, float part) { return… in AllowUnitBuildStep() function in CEventClient
H A DEventHandler.cpp242 bool CEventHandler::AllowUnitBuildStep(const CUnit* builder, const CUnit* unit, float part) in AllowUnitBuildStep() function in CEventHandler
244 CONTROL_ITERATE_DEF_TRUE(AllowUnitBuildStep, builder, unit, part) in AllowUnitBuildStep()
H A DEvents.def151 SETUP_EVENT(AllowUnitBuildStep, MANAGED_BIT | CONTROL_BIT)
H A DEventClient.h209 virtual bool AllowUnitBuildStep(const CUnit* builder, const CUnit* unit, float part);
H A DEventHandler.h152 bool AllowUnitBuildStep(const CUnit* builder, const CUnit* unit, float part);
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaHandleSynced.h60 bool AllowUnitBuildStep(const CUnit* builder, const CUnit* unit, float part);
H A DLuaHandleSynced.cpp585 bool CSyncedLuaHandle::AllowUnitBuildStep(const CUnit* builder, in AllowUnitBuildStep() function in CSyncedLuaHandle
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp1750 if (!eventHandler.AllowUnitBuildStep(builder, this, step)) in AddBuildPower()
1784 if (!eventHandler.AllowUnitBuildStep(builder, this, step)) in AddBuildPower()
1815 if (!eventHandler.AllowUnitBuildStep(builder, this, step)) in AddBuildPower()
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/
H A Dgadgets.lua1094 function gadgetHandler:AllowUnitBuildStep(builderID, builderTeam, function
1097 if (not g:AllowUnitBuildStep(builderID, builderTeam,
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/
H A DBuilder.cpp457 …const bool captureAllowed = (eventHandler.AllowUnitBuildStep(this, curCapture, captureProgressStep… in Update()