Searched refs:AllowUnitBuildStep (Results 1 – 10 of 10) sorted by relevance
/dports/games/spring/spring_98.0/rts/System/ |
H A D | EventClient.cpp | 57 bool CEventClient::AllowUnitBuildStep(const CUnit* builder, const CUnit* unit, float part) { return… in AllowUnitBuildStep() function in CEventClient
|
H A D | EventHandler.cpp | 242 bool CEventHandler::AllowUnitBuildStep(const CUnit* builder, const CUnit* unit, float part) in AllowUnitBuildStep() function in CEventHandler 244 CONTROL_ITERATE_DEF_TRUE(AllowUnitBuildStep, builder, unit, part) in AllowUnitBuildStep()
|
H A D | Events.def | 151 SETUP_EVENT(AllowUnitBuildStep, MANAGED_BIT | CONTROL_BIT)
|
H A D | EventClient.h | 209 virtual bool AllowUnitBuildStep(const CUnit* builder, const CUnit* unit, float part);
|
H A D | EventHandler.h | 152 bool AllowUnitBuildStep(const CUnit* builder, const CUnit* unit, float part);
|
/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaHandleSynced.h | 60 bool AllowUnitBuildStep(const CUnit* builder, const CUnit* unit, float part);
|
H A D | LuaHandleSynced.cpp | 585 bool CSyncedLuaHandle::AllowUnitBuildStep(const CUnit* builder, in AllowUnitBuildStep() function in CSyncedLuaHandle
|
/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | Unit.cpp | 1750 if (!eventHandler.AllowUnitBuildStep(builder, this, step)) in AddBuildPower() 1784 if (!eventHandler.AllowUnitBuildStep(builder, this, step)) in AddBuildPower() 1815 if (!eventHandler.AllowUnitBuildStep(builder, this, step)) in AddBuildPower()
|
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/ |
H A D | gadgets.lua | 1094 function gadgetHandler:AllowUnitBuildStep(builderID, builderTeam, function 1097 if (not g:AllowUnitBuildStep(builderID, builderTeam,
|
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/ |
H A D | Builder.cpp | 457 …const bool captureAllowed = (eventHandler.AllowUnitBuildStep(this, curCapture, captureProgressStep… in Update()
|