Searched refs:AlreadyInflicted (Results 1 – 4 of 4) sorted by relevance
60 AlreadyInflicted, enumerator
1025 AddAffectedState(StateEffect{state_id, StateEffect::AlreadyInflicted}); in vExecute()
1517 case Game_BattleAlgorithm::StateEffect::AlreadyInflicted: in ProcessBattleActionStateEffects()
1394 auto st = Game_BattleAlgorithm::StateEffect::AlreadyInflicted;2918 good(Game_BattleAlgorithm::StateEffect::AlreadyInflicted);2938 good(Game_BattleAlgorithm::StateEffect::AlreadyInflicted);