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Searched refs:AlreadyInflicted (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battlealgorithm.h60 AlreadyInflicted, enumerator
H A Dgame_battlealgorithm.cpp1025 AddAffectedState(StateEffect{state_id, StateEffect::AlreadyInflicted}); in vExecute()
H A Dscene_battle_rpg2k.cpp1517 case Game_BattleAlgorithm::StateEffect::AlreadyInflicted: in ProcessBattleActionStateEffects()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_battlealgorithm.cpp1394 auto st = Game_BattleAlgorithm::StateEffect::AlreadyInflicted;
2918 good(Game_BattleAlgorithm::StateEffect::AlreadyInflicted);
2938 good(Game_BattleAlgorithm::StateEffect::AlreadyInflicted);