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Searched refs:AltFire (Results 1 – 17 of 17) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/
H A Da_inventory.cpp498 const unsigned int amount2 = ammo[AltFire] != NULL ? ammo[AltFire]->amount : 0; in CheckAmmo()
506 case AltFire: in CheckAmmo()
509 if(amount2 >= ammouse[AltFire]) in CheckAmmo()
514 if(CheckAmmo(PrimaryFire, false) || CheckAmmo(AltFire, false)) in CheckAmmo()
661 (player->ReadyWeapon->mode == AWeapon::AltFire && buttonstate[bt_altattack])) in ACTION_FUNCTION()
733 if(ammogive[AltFire] >= 0) in TryPickup()
734 weap->ammogive[AltFire] = ammogive[AltFire]; in TryPickup()
H A Da_inventory.h141 AltFire, in DEFINE_TFLAGS_OPERATORS() enumerator
H A Da_playerpawn.cpp302 player->ReadyWeapon->mode = AWeapon::AltFire; in Tick()
/dports/games/umark/UMark/data/UT2004/
H A DUMarkPerformanceUser.ini9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
81 F24=AltFire
167 RightMouse=AltFire
180 Joy3=AltFire
H A DUMarkQualityUser.ini9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
81 F24=AltFire
167 RightMouse=AltFire
180 Joy3=AltFire
/dports/games/umark/UMark/data/UT2003/
H A DUMarkMaxUser.ini9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
163 RightMouse=AltFire
183 Joy3=AltFire
H A DUMarkMinUser.ini9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire")
163 RightMouse=AltFire
183 Joy3=AltFire
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_properties.cpp81 ((AWeapon *)defaults)->ammogive[AWeapon::AltFire] = give; in HANDLE_PROPERTY()
88 ((AWeapon *)defaults)->ammotype[AWeapon::AltFire] = NULL; in HANDLE_PROPERTY()
90 …((AWeapon *)defaults)->ammotype[AWeapon::AltFire] = ClassDef::FindClassTentative(type, NATIVE_CLAS… in HANDLE_PROPERTY()
96 ((AWeapon *)defaults)->ammouse[AWeapon::AltFire] = use; in HANDLE_PROPERTY()
H A Dthingdef_codeptr.cpp401 …ayer->ReadyWeapon->FindState(self->player->ReadyWeapon->mode != AWeapon::AltFire ? NAME_Flash : NA… in ACTION_FUNCTION()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dnamedef.h46 xx(AltFire)
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_fighterhammer.cpp96 AWeapon::AltFire : AWeapon::PrimaryFire, false, true)) in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_pspr.cpp309 … == NULL || weapon->FindState(NAME_AltFire) == NULL || !weapon->CheckAmmo (AWeapon::AltFire, true)) in P_FireWeaponAlt()
733 ? AWeapon::AltFire : AWeapon::PrimaryFire, true); in A_ReFire()
762 self->player->ReadyWeapon->bAltFire ? AWeapon::AltFire in DEFINE_ACTION_FUNCTION()
H A Dnamedef.h218 xx(AltFire)
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_weapons.cpp466 bool gotSome = CheckAmmo (PrimaryFire, false) || CheckAmmo (AltFire, false); in CheckAmmo()
473 altFire = (fireMode == AltFire); in CheckAmmo()
533 if (checkEnough && !CheckAmmo (altFire ? AltFire : PrimaryFire, false, false, ammouse)) in DepleteAmmo()
H A Da_pickups.h316 AltFire, enumerator
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DWeapon.vc514 S = FindState('AltFire');
574 if (Mode == FIRE_Secondary && !FindState('AltFire'))
H A DActor.Misc.vc547 else if (Player.Buttons & BT_ALT_ATTACK && Wpn.FindState('AltFire') && !(Flags & 8))