Searched refs:AltFire (Results 1 – 17 of 17) sorted by relevance
/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/ |
H A D | a_inventory.cpp | 498 const unsigned int amount2 = ammo[AltFire] != NULL ? ammo[AltFire]->amount : 0; in CheckAmmo() 506 case AltFire: in CheckAmmo() 509 if(amount2 >= ammouse[AltFire]) in CheckAmmo() 514 if(CheckAmmo(PrimaryFire, false) || CheckAmmo(AltFire, false)) in CheckAmmo() 661 (player->ReadyWeapon->mode == AWeapon::AltFire && buttonstate[bt_altattack])) in ACTION_FUNCTION() 733 if(ammogive[AltFire] >= 0) in TryPickup() 734 weap->ammogive[AltFire] = ammogive[AltFire]; in TryPickup()
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H A D | a_inventory.h | 141 AltFire, in DEFINE_TFLAGS_OPERATORS() enumerator
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H A D | a_playerpawn.cpp | 302 player->ReadyWeapon->mode = AWeapon::AltFire; in Tick()
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/dports/games/umark/UMark/data/UT2004/ |
H A D | UMarkPerformanceUser.ini | 9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) 81 F24=AltFire 167 RightMouse=AltFire 180 Joy3=AltFire
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H A D | UMarkQualityUser.ini | 9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) 81 F24=AltFire 167 RightMouse=AltFire 180 Joy3=AltFire
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/dports/games/umark/UMark/data/UT2003/ |
H A D | UMarkMaxUser.ini | 9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) 163 RightMouse=AltFire 183 Joy3=AltFire
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H A D | UMarkMinUser.ini | 9 Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire") 163 RightMouse=AltFire 183 Joy3=AltFire
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/ |
H A D | thingdef_properties.cpp | 81 ((AWeapon *)defaults)->ammogive[AWeapon::AltFire] = give; in HANDLE_PROPERTY() 88 ((AWeapon *)defaults)->ammotype[AWeapon::AltFire] = NULL; in HANDLE_PROPERTY() 90 …((AWeapon *)defaults)->ammotype[AWeapon::AltFire] = ClassDef::FindClassTentative(type, NATIVE_CLAS… in HANDLE_PROPERTY() 96 ((AWeapon *)defaults)->ammouse[AWeapon::AltFire] = use; in HANDLE_PROPERTY()
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H A D | thingdef_codeptr.cpp | 401 …ayer->ReadyWeapon->FindState(self->player->ReadyWeapon->mode != AWeapon::AltFire ? NAME_Flash : NA… in ACTION_FUNCTION()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | namedef.h | 46 xx(AltFire)
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_fighterhammer.cpp | 96 AWeapon::AltFire : AWeapon::PrimaryFire, false, true)) in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_pspr.cpp | 309 … == NULL || weapon->FindState(NAME_AltFire) == NULL || !weapon->CheckAmmo (AWeapon::AltFire, true)) in P_FireWeaponAlt() 733 ? AWeapon::AltFire : AWeapon::PrimaryFire, true); in A_ReFire() 762 self->player->ReadyWeapon->bAltFire ? AWeapon::AltFire in DEFINE_ACTION_FUNCTION()
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H A D | namedef.h | 218 xx(AltFire)
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_weapons.cpp | 466 bool gotSome = CheckAmmo (PrimaryFire, false) || CheckAmmo (AltFire, false); in CheckAmmo() 473 altFire = (fireMode == AltFire); in CheckAmmo() 533 if (checkEnough && !CheckAmmo (altFire ? AltFire : PrimaryFire, false, false, ammouse)) in DepleteAmmo()
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H A D | a_pickups.h | 316 AltFire, enumerator
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Weapon.vc | 514 S = FindState('AltFire'); 574 if (Mode == FIRE_Secondary && !FindState('AltFire'))
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H A D | Actor.Misc.vc | 547 else if (Player.Buttons & BT_ALT_ATTACK && Wpn.FindState('AltFire') && !(Flags & 8))
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