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Searched refs:AnimCursor (Results 1 – 4 of 4) sorted by relevance

/dports/games/openttd/openttd-12.1/src/table/
H A Danimcursors.h28 #define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)
33 static const AnimCursor _demolish_animcursor[] = {
44 static const AnimCursor _lower_land_animcursor[] = {
54 static const AnimCursor _raise_land_animcursor[] = {
64 static const AnimCursor _order_goto_animcursor[] = {
74 static const AnimCursor _build_signals_animcursor[] = {
85 static const AnimCursor * const _animcursors[] = {
/dports/games/openttd/openttd-12.1/src/
H A Dgfx_type.h108 struct AnimCursor { struct
135 const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
136 const AnimCursor *animate_cur; ///< in case of animated cursor, current frame
H A Dgfx_func.h149 void SetAnimatedMouseCursor(const AnimCursor *table);
H A Dgfx.cpp1851 const AnimCursor *cur = _cursor.animate_cur; in SwitchAnimatedCursor()
1853 if (cur == nullptr || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list; in SwitchAnimatedCursor()
1900 void SetAnimatedMouseCursor(const AnimCursor *table) in SetAnimatedMouseCursor()