Searched refs:AnimCursor (Results 1 – 4 of 4) sorted by relevance
28 #define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)33 static const AnimCursor _demolish_animcursor[] = {44 static const AnimCursor _lower_land_animcursor[] = {54 static const AnimCursor _raise_land_animcursor[] = {64 static const AnimCursor _order_goto_animcursor[] = {74 static const AnimCursor _build_signals_animcursor[] = {85 static const AnimCursor * const _animcursors[] = {
108 struct AnimCursor { struct135 const AnimCursor *animate_list; ///< in case of animated cursor, list of frames136 const AnimCursor *animate_cur; ///< in case of animated cursor, current frame
149 void SetAnimatedMouseCursor(const AnimCursor *table);
1851 const AnimCursor *cur = _cursor.animate_cur; in SwitchAnimatedCursor()1853 if (cur == nullptr || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list; in SwitchAnimatedCursor()1900 void SetAnimatedMouseCursor(const AnimCursor *table) in SetAnimatedMouseCursor()