/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | movements.cpp | 221 …_engine->_animations->initAnim(AnimationTypes::kJump, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution() 234 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution() 237 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution() 240 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution() 246 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution() 249 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution() 252 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution() 258 …_engine->_animations->initAnim(AnimationTypes::kHide, AnimType::kAnimationTypeLoop, AnimationTypes… in processBehaviourExecution() 272 …_engine->_animations->initAnim(AnimationTypes::kThrowBall, AnimType::kAnimationThen, AnimationType… in processAttackExecution() 283 …_engine->_animations->initAnim(AnimationTypes::kSabreAttack, AnimType::kAnimationThen, AnimationTy… in processAttackExecution() [all …]
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H A D | actor.cpp | 130 sceneHero->_animType = AnimType::kAnimationTypeLoop; in setBehaviour() 132 …_engine->_animations->initAnim(AnimationTypes::kStanding, AnimType::kAnimationTypeLoop, AnimationT… in setBehaviour() 248 actor->_animType = AnimType::kAnimationTypeLoop; in initActor() 251 …_engine->_animations->initAnim(actor->_anim, AnimType::kAnimationTypeLoop, AnimationTypes::kAnimIn… in initActor() 297 actor->_animType = AnimType::kAnimationTypeLoop; in resetActor() 332 …_engine->_animations->initAnim(AnimationTypes::kHit2, AnimType::kAnimationInsert, AnimationTypes::… in hitActor() 334 …_engine->_animations->initAnim(AnimationTypes::kBigHit, AnimType::kAnimationInsert, AnimationTypes… in hitActor() 349 …_engine->_animations->initAnim(AnimationTypes::kHit, AnimType::kAnimationInsert, AnimationTypes::k… in hitActor()
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H A D | animations.cpp | 391 bool Animations::initAnim(AnimationTypes newAnim, AnimType animType, AnimationTypes animExtra, int3… in initAnim() 405 if (animExtra == AnimationTypes::kAnimInvalid && actor->_animType != AnimType::kAnimationAllThen) { in initAnim() 415 if (animType != AnimType::kAnimationSet && actor->_animType == AnimType::kAnimationAllThen) { in initAnim() 420 if (animType == AnimType::kAnimationInsert) { in initAnim() 421 animType = AnimType::kAnimationAllThen; in initAnim() 430 if (animType == AnimType::kAnimationSet) { in initAnim() 431 animType = AnimType::kAnimationAllThen; in initAnim() 601 if (actor->_animType == AnimType::kAnimationTypeLoop) { in processActorAnimations() 614 actor->_animType = AnimType::kAnimationTypeLoop; in processActorAnimations() 698 …initAnim(AnimationTypes::kBigHit, AnimType::kAnimationAllThen, AnimationTypes::kStanding, _current… in processActorAnimations() [all …]
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H A D | actor.h | 227 AnimType _animType = AnimType::kAnimationTypeLoop;
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H A D | animations.h | 110 bool initAnim(AnimationTypes newAnim, AnimType animType, AnimationTypes animExtra, int32 actorIdx);
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_character_anim.cpp | 46 static auto& GetEvent(AnimType at, int speed) { in GetEvent() 128 static void testStanding(AnimType at, int speed) { in testStanding() 148 static void testPaused(AnimType at, int speed) { in testPaused() 164 static void testJumping(AnimType at, int speed) { in testJumping() 181 static void testMoving(AnimType at, int speed) { in testMoving() 310 auto at = static_cast<lcf::rpg::EventPage::AnimType>(ati); 319 auto at = static_cast<lcf::rpg::EventPage::AnimType>(ati); 328 auto at = static_cast<lcf::rpg::EventPage::AnimType>(ati); 337 auto at = static_cast<lcf::rpg::EventPage::AnimType>(ati); 346 auto at = static_cast<lcf::rpg::EventPage::AnimType>(ati); [all …]
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H A D | mock_game.h | 76 using AnimType = lcf::rpg::EventPage::AnimType; variable
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H A D | test_move_route.h | 22 using AnimType = lcf::rpg::EventPage::AnimType; variable
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/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/ |
H A D | UnitScript.h | 23 enum AnimType {ANone = -1, ATurn = 0, ASpin = 1, AMove = 2}; enum 27 virtual void AnimFinished(AnimType type, int piece, int axis) = 0; 67 AnimType type; 89 std::list<AnimInfo*>::iterator FindAnim(AnimType anim, int piece, int axis); 90 void RemoveAnim(AnimType type, const std::list<AnimInfo*>::iterator& animInfoIt); 91 void AddAnim(AnimType type, int piece, int axis, float speed, float dest, float accel); 142 …void TickAnims(int deltaTime, AnimType type, std::list< std::list<AnimInfo*>::iterator >& doneAnim… 152 bool AddAnimListener(AnimType type, int piece, int axis, IAnimListener* listener); 165 bool IsInAnimation(AnimType type, int piece, int axis) { in IsInAnimation()
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H A D | LuaUnitScript.h | 114 virtual void AnimFinished(AnimType type, int piece, int axis); 146 static int IsInAnimation(lua_State* L, const char* caller, AnimType type); 150 static int WaitForAnimation(lua_State* L, const char* caller, AnimType type);
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H A D | CobThread.h | 64 void AnimFinished(CUnitScript::AnimType type, int piece, int axis);
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H A D | UnitScript.cpp | 216 void CUnitScript::TickAnims(int deltaTime, AnimType type, std::list< std::list<AnimInfo*>::iterator… in TickAnims() 283 TickAnims(deltaTime, AnimType(animType), doneAnims); in Tick() 306 std::list<CUnitScript::AnimInfo*>::iterator CUnitScript::FindAnim(AnimType type, int piece, int axi… in FindAnim() 316 void CUnitScript::RemoveAnim(AnimType type, const std::list<AnimInfo*>::iterator& animInfoIt) in RemoveAnim() 340 void CUnitScript::AddAnim(AnimType type, int piece, int axis, float speed, float dest, float accel) in AddAnim() 360 AnimType overrideType = ANone; in AddAnim() 722 bool CUnitScript::AddAnimListener(AnimType type, int piece, int axis, IAnimListener *listener) in AddAnimListener()
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/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/ |
H A D | ambient.h | 49 enum AnimType { enum 57 int minint, int maxint, AnimType loop, 60 int minint, int maxint, AnimType loop, 79 AnimType _loopType;
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | enums.csv | 56 BattlerAnimationItemSkill,AnimType,weapon,0 64 BattlerAnimationPose,AnimType,character,0 65 BattlerAnimationPose,AnimType,battle,1 66 Chipset,AnimType,reciprocating,0 67 Chipset,AnimType,cyclic,1 277 EventPage,AnimType,non_continuous,0 278 EventPage,AnimType,continuous,1 280 EventPage,AnimType,fixed_continuous,3 281 EventPage,AnimType,fixed_graphic,4 282 EventPage,AnimType,spin,5 [all …]
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | battleranimationpose.h | 30 enum AnimType { enum 34 static constexpr auto kAnimTypeTags = lcf::makeEnumTags<AnimType>( 46 inline std::ostream& operator<<(std::ostream& os, BattlerAnimationPose::AnimType code) {
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H A D | chipset.h | 31 enum AnimType { enum 35 static constexpr auto kAnimTypeTags = lcf::makeEnumTags<AnimType>( 49 inline std::ostream& operator<<(std::ostream& os, Chipset::AnimType code) {
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H A D | battleranimationitemskill.h | 39 enum AnimType { enum 43 static constexpr auto kAnimTypeTags = lcf::makeEnumTags<AnimType>( 85 inline std::ostream& operator<<(std::ostream& os, BattlerAnimationItemSkill::AnimType code) {
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H A D | eventpage.h | 100 enum AnimType { enum 109 static constexpr auto kAnimTypeTags = lcf::makeEnumTags<AnimType>( 177 inline std::ostream& operator<<(std::ostream& os, EventPage::AnimType code) {
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/dports/games/zdoom/zdoom-2.8.1/src/textures/ |
H A D | animations.cpp | 106 anim->AnimType = FAnimDef::ANIM_Forward; in AddSimpleAnim() 131 anim->AnimType = FAnimDef::ANIM_Forward; in AddComplexAnim() 257 if (adef != NULL) adef->AnimType = animtype; in InitAnimated() 442 …if (ani->AnimType == FAnimDef::ANIM_Backward && type == FAnimDef::ANIM_OscillateUp) ani->AnimType … in ParseAnim() 443 else ani->AnimType = type; in ParseAnim() 485 if (ani != NULL) ani->AnimType = type; in ParseRangeAnim() 928 switch (anim->AnimType) in UpdateAnimations() 960 anim->AnimType = FAnimDef::ANIM_OscillateDown; in UpdateAnimations() 968 anim->AnimType = FAnimDef::ANIM_OscillateUp; in UpdateAnimations()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_character.h | 35 using AnimType = lcf::rpg::EventPage::AnimType; 735 AnimType GetAnimationType() const; 742 void SetAnimationType(AnimType anim_type); 801 static constexpr bool IsDirectionFixedAnimationType(AnimType); 913 constexpr bool Game_Character::IsDirectionFixedAnimationType(AnimType at) { in IsDirectionFixedAnimationType() 1105 inline Game_Character::AnimType Game_Character::GetAnimationType() const { in GetAnimationType() 1106 return AnimType(data()->animation_type); in GetAnimationType() 1109 inline void Game_Character::SetAnimationType(Game_Character::AnimType anim_type) { in SetAnimationType()
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | commanim.c | 83 pSeq->AnimType = COLOR_ANIM; in SetupAmbientSequences() 85 pSeq->AnimType = PICTURE_ANIM; in SetupAmbientSequences() 116 pSeq->AnimType = PICTURE_ANIM; in SetupTalkSequence() 152 || pSeq->AnimType != COLOR_ANIM in ProcessColormapAnims() 449 if (pSeq->AnimType == PICTURE_ANIM && pSeq->Direction != NO_DIR in ProcessCommAnimations() 604 || pSeq->AnimType != PICTURE_ANIM) in DrawAlienFrame()
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H A D | commanim.h | 125 ANIM_TYPE AnimType; member
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/ |
H A D | animations.cpp | 107 anim->AnimType = animtype; in AddSimpleAnim() 130 anim->AnimType = FAnimDef::ANIM_DiscreteFrames; in AddComplexAnim() 688 if (anim->AnimType == FAnimDef::ANIM_DiscreteFrames) in FixAnimations() 820 int speedframe = (AnimType == FAnimDef::ANIM_DiscreteFrames) ? CurFrame : 0; in SetSwitchTime() 875 switch (anim->AnimType) in UpdateAnimations() 898 anim->AnimType = FAnimDef::ANIM_OscillateDown; in UpdateAnimations() 906 anim->AnimType = FAnimDef::ANIM_OscillateUp; in UpdateAnimations() 913 if (anim->AnimType == FAnimDef::ANIM_DiscreteFrames) in UpdateAnimations()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/ |
H A D | intro_controller.h | 361 enum AnimType { enum 382 AnimType _method; // render method 397 void addTitle(int x, int y, int w, int h, AnimType method, uint32 delay, int duration);
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/dports/games/openlierox/OpenLieroX/include/ |
H A D | ProjectileDesc.h | 97 Proj_AnimType AnimType; member
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