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Searched refs:AnimType (Results 1 – 25 of 55) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dmovements.cpp221 …_engine->_animations->initAnim(AnimationTypes::kJump, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution()
234 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution()
237 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution()
240 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution()
246 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution()
249 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution()
252 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution()
258 …_engine->_animations->initAnim(AnimationTypes::kHide, AnimType::kAnimationTypeLoop, AnimationTypes… in processBehaviourExecution()
272 …_engine->_animations->initAnim(AnimationTypes::kThrowBall, AnimType::kAnimationThen, AnimationType… in processAttackExecution()
283 …_engine->_animations->initAnim(AnimationTypes::kSabreAttack, AnimType::kAnimationThen, AnimationTy… in processAttackExecution()
[all …]
H A Dactor.cpp130 sceneHero->_animType = AnimType::kAnimationTypeLoop; in setBehaviour()
132 …_engine->_animations->initAnim(AnimationTypes::kStanding, AnimType::kAnimationTypeLoop, AnimationT… in setBehaviour()
248 actor->_animType = AnimType::kAnimationTypeLoop; in initActor()
251 …_engine->_animations->initAnim(actor->_anim, AnimType::kAnimationTypeLoop, AnimationTypes::kAnimIn… in initActor()
297 actor->_animType = AnimType::kAnimationTypeLoop; in resetActor()
332 …_engine->_animations->initAnim(AnimationTypes::kHit2, AnimType::kAnimationInsert, AnimationTypes::… in hitActor()
334 …_engine->_animations->initAnim(AnimationTypes::kBigHit, AnimType::kAnimationInsert, AnimationTypes… in hitActor()
349 …_engine->_animations->initAnim(AnimationTypes::kHit, AnimType::kAnimationInsert, AnimationTypes::k… in hitActor()
H A Danimations.cpp391 bool Animations::initAnim(AnimationTypes newAnim, AnimType animType, AnimationTypes animExtra, int3… in initAnim()
405 if (animExtra == AnimationTypes::kAnimInvalid && actor->_animType != AnimType::kAnimationAllThen) { in initAnim()
415 if (animType != AnimType::kAnimationSet && actor->_animType == AnimType::kAnimationAllThen) { in initAnim()
420 if (animType == AnimType::kAnimationInsert) { in initAnim()
421 animType = AnimType::kAnimationAllThen; in initAnim()
430 if (animType == AnimType::kAnimationSet) { in initAnim()
431 animType = AnimType::kAnimationAllThen; in initAnim()
601 if (actor->_animType == AnimType::kAnimationTypeLoop) { in processActorAnimations()
614 actor->_animType = AnimType::kAnimationTypeLoop; in processActorAnimations()
698 …initAnim(AnimationTypes::kBigHit, AnimType::kAnimationAllThen, AnimationTypes::kStanding, _current… in processActorAnimations()
[all …]
H A Dactor.h227 AnimType _animType = AnimType::kAnimationTypeLoop;
H A Danimations.h110 bool initAnim(AnimationTypes newAnim, AnimType animType, AnimationTypes animExtra, int32 actorIdx);
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character_anim.cpp46 static auto& GetEvent(AnimType at, int speed) { in GetEvent()
128 static void testStanding(AnimType at, int speed) { in testStanding()
148 static void testPaused(AnimType at, int speed) { in testPaused()
164 static void testJumping(AnimType at, int speed) { in testJumping()
181 static void testMoving(AnimType at, int speed) { in testMoving()
310 auto at = static_cast<lcf::rpg::EventPage::AnimType>(ati);
319 auto at = static_cast<lcf::rpg::EventPage::AnimType>(ati);
328 auto at = static_cast<lcf::rpg::EventPage::AnimType>(ati);
337 auto at = static_cast<lcf::rpg::EventPage::AnimType>(ati);
346 auto at = static_cast<lcf::rpg::EventPage::AnimType>(ati);
[all …]
H A Dmock_game.h76 using AnimType = lcf::rpg::EventPage::AnimType; variable
H A Dtest_move_route.h22 using AnimType = lcf::rpg::EventPage::AnimType; variable
/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DUnitScript.h23 enum AnimType {ANone = -1, ATurn = 0, ASpin = 1, AMove = 2}; enum
27 virtual void AnimFinished(AnimType type, int piece, int axis) = 0;
67 AnimType type;
89 std::list<AnimInfo*>::iterator FindAnim(AnimType anim, int piece, int axis);
90 void RemoveAnim(AnimType type, const std::list<AnimInfo*>::iterator& animInfoIt);
91 void AddAnim(AnimType type, int piece, int axis, float speed, float dest, float accel);
142 …void TickAnims(int deltaTime, AnimType type, std::list< std::list<AnimInfo*>::iterator >& doneAnim…
152 bool AddAnimListener(AnimType type, int piece, int axis, IAnimListener* listener);
165 bool IsInAnimation(AnimType type, int piece, int axis) { in IsInAnimation()
H A DLuaUnitScript.h114 virtual void AnimFinished(AnimType type, int piece, int axis);
146 static int IsInAnimation(lua_State* L, const char* caller, AnimType type);
150 static int WaitForAnimation(lua_State* L, const char* caller, AnimType type);
H A DCobThread.h64 void AnimFinished(CUnitScript::AnimType type, int piece, int axis);
H A DUnitScript.cpp216 void CUnitScript::TickAnims(int deltaTime, AnimType type, std::list< std::list<AnimInfo*>::iterator… in TickAnims()
283 TickAnims(deltaTime, AnimType(animType), doneAnims); in Tick()
306 std::list<CUnitScript::AnimInfo*>::iterator CUnitScript::FindAnim(AnimType type, int piece, int axi… in FindAnim()
316 void CUnitScript::RemoveAnim(AnimType type, const std::list<AnimInfo*>::iterator& animInfoIt) in RemoveAnim()
340 void CUnitScript::AddAnim(AnimType type, int piece, int axis, float speed, float dest, float accel) in AddAnim()
360 AnimType overrideType = ANone; in AddAnim()
722 bool CUnitScript::AddAnimListener(AnimType type, int piece, int axis, IAnimListener *listener) in AddAnimListener()
/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/
H A Dambient.h49 enum AnimType { enum
57 int minint, int maxint, AnimType loop,
60 int minint, int maxint, AnimType loop,
79 AnimType _loopType;
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Denums.csv56 BattlerAnimationItemSkill,AnimType,weapon,0
64 BattlerAnimationPose,AnimType,character,0
65 BattlerAnimationPose,AnimType,battle,1
66 Chipset,AnimType,reciprocating,0
67 Chipset,AnimType,cyclic,1
277 EventPage,AnimType,non_continuous,0
278 EventPage,AnimType,continuous,1
280 EventPage,AnimType,fixed_continuous,3
281 EventPage,AnimType,fixed_graphic,4
282 EventPage,AnimType,spin,5
[all …]
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dbattleranimationpose.h30 enum AnimType { enum
34 static constexpr auto kAnimTypeTags = lcf::makeEnumTags<AnimType>(
46 inline std::ostream& operator<<(std::ostream& os, BattlerAnimationPose::AnimType code) {
H A Dchipset.h31 enum AnimType { enum
35 static constexpr auto kAnimTypeTags = lcf::makeEnumTags<AnimType>(
49 inline std::ostream& operator<<(std::ostream& os, Chipset::AnimType code) {
H A Dbattleranimationitemskill.h39 enum AnimType { enum
43 static constexpr auto kAnimTypeTags = lcf::makeEnumTags<AnimType>(
85 inline std::ostream& operator<<(std::ostream& os, BattlerAnimationItemSkill::AnimType code) {
H A Deventpage.h100 enum AnimType { enum
109 static constexpr auto kAnimTypeTags = lcf::makeEnumTags<AnimType>(
177 inline std::ostream& operator<<(std::ostream& os, EventPage::AnimType code) {
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Danimations.cpp106 anim->AnimType = FAnimDef::ANIM_Forward; in AddSimpleAnim()
131 anim->AnimType = FAnimDef::ANIM_Forward; in AddComplexAnim()
257 if (adef != NULL) adef->AnimType = animtype; in InitAnimated()
442 …if (ani->AnimType == FAnimDef::ANIM_Backward && type == FAnimDef::ANIM_OscillateUp) ani->AnimType in ParseAnim()
443 else ani->AnimType = type; in ParseAnim()
485 if (ani != NULL) ani->AnimType = type; in ParseRangeAnim()
928 switch (anim->AnimType) in UpdateAnimations()
960 anim->AnimType = FAnimDef::ANIM_OscillateDown; in UpdateAnimations()
968 anim->AnimType = FAnimDef::ANIM_OscillateUp; in UpdateAnimations()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.h35 using AnimType = lcf::rpg::EventPage::AnimType;
735 AnimType GetAnimationType() const;
742 void SetAnimationType(AnimType anim_type);
801 static constexpr bool IsDirectionFixedAnimationType(AnimType);
913 constexpr bool Game_Character::IsDirectionFixedAnimationType(AnimType at) { in IsDirectionFixedAnimationType()
1105 inline Game_Character::AnimType Game_Character::GetAnimationType() const { in GetAnimationType()
1106 return AnimType(data()->animation_type); in GetAnimationType()
1109 inline void Game_Character::SetAnimationType(Game_Character::AnimType anim_type) { in SetAnimationType()
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dcommanim.c83 pSeq->AnimType = COLOR_ANIM; in SetupAmbientSequences()
85 pSeq->AnimType = PICTURE_ANIM; in SetupAmbientSequences()
116 pSeq->AnimType = PICTURE_ANIM; in SetupTalkSequence()
152 || pSeq->AnimType != COLOR_ANIM in ProcessColormapAnims()
449 if (pSeq->AnimType == PICTURE_ANIM && pSeq->Direction != NO_DIR in ProcessCommAnimations()
604 || pSeq->AnimType != PICTURE_ANIM) in DrawAlienFrame()
H A Dcommanim.h125 ANIM_TYPE AnimType; member
/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/
H A Danimations.cpp107 anim->AnimType = animtype; in AddSimpleAnim()
130 anim->AnimType = FAnimDef::ANIM_DiscreteFrames; in AddComplexAnim()
688 if (anim->AnimType == FAnimDef::ANIM_DiscreteFrames) in FixAnimations()
820 int speedframe = (AnimType == FAnimDef::ANIM_DiscreteFrames) ? CurFrame : 0; in SetSwitchTime()
875 switch (anim->AnimType) in UpdateAnimations()
898 anim->AnimType = FAnimDef::ANIM_OscillateDown; in UpdateAnimations()
906 anim->AnimType = FAnimDef::ANIM_OscillateUp; in UpdateAnimations()
913 if (anim->AnimType == FAnimDef::ANIM_DiscreteFrames) in UpdateAnimations()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dintro_controller.h361 enum AnimType { enum
382 AnimType _method; // render method
397 void addTitle(int x, int y, int w, int h, AnimType method, uint32 delay, int duration);
/dports/games/openlierox/OpenLieroX/include/
H A DProjectileDesc.h97 Proj_AnimType AnimType; member

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