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Searched refs:AnimationState_Victory (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsprite_actor.h46 AnimationState_Victory, enumerator
H A Dsprite_actor.cpp106 …ft || anim_state == AnimationState_WalkingRight || anim_state == AnimationState_Victory) ? 40 : 30… in Update()
H A Dscene_battle_rpg2k3.cpp1743 sprite->SetAnimationState(Sprite_Actor::AnimationState_Victory); in ProcessSceneActionVictory()