Searched refs:AnimationState_Victory (Results 1 – 3 of 3) sorted by relevance
46 AnimationState_Victory, enumerator
106 …ft || anim_state == AnimationState_WalkingRight || anim_state == AnimationState_Victory) ? 40 : 30… in Update()
1743 sprite->SetAnimationState(Sprite_Actor::AnimationState_Victory); in ProcessSceneActionVictory()