Searched refs:AnimationsPresent (Results 1 – 11 of 11) sorted by relevance
148 : CheckState::AnimationsPresent; in MarkAnimationsThatMightNeedSynchronization()153 (CheckState::TransitionsPresent | CheckState::AnimationsPresent)) { in MarkAnimationsThatMightNeedSynchronization()168 mHasPlayPendingGeometricAnimations & CheckState::AnimationsPresent)) { in MarkAnimationsThatMightNeedSynchronization()
97 AnimationsPresent = 1 << 1, enumerator
152 : CheckState::AnimationsPresent; in MarkAnimationsThatMightNeedSynchronization()157 (CheckState::TransitionsPresent | CheckState::AnimationsPresent)) { in MarkAnimationsThatMightNeedSynchronization()172 mHasPlayPendingGeometricAnimations & CheckState::AnimationsPresent)) { in MarkAnimationsThatMightNeedSynchronization()
144 : CheckState::AnimationsPresent; in MarkAnimationsThatMightNeedSynchronization()149 (CheckState::TransitionsPresent | CheckState::AnimationsPresent)) { in MarkAnimationsThatMightNeedSynchronization()165 mHasPlayPendingGeometricAnimations & CheckState::AnimationsPresent)) { in MarkAnimationsThatMightNeedSynchronization()
99 AnimationsPresent = 1 << 1, enumerator
143 AnimationState::AnimationsPresent in update_animation_state()
376 AnimationsPresent, enumerator
565 AnimationState::AnimationsPresent => { in change_running_animations_state()