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Searched refs:ApplyShader (Results 1 – 25 of 35) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/layout/svg/
H A Dlayout_svg_resource_paint_server.h33 virtual bool ApplyShader(const SVGResourceClient&,
H A Dlayout_svg_resource_gradient.h42 bool ApplyShader(const SVGResourceClient&,
H A Dlayout_svg_resource_pattern.h50 bool ApplyShader(const SVGResourceClient&,
H A Dlayout_svg_resource_gradient.cc101 bool LayoutSVGResourceGradient::ApplyShader( in ApplyShader() function in blink::LayoutSVGResourceGradient
H A Dlayout_svg_resource_pattern.cc139 bool LayoutSVGResourcePattern::ApplyShader( in ApplyShader() function in blink::LayoutSVGResourcePattern
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/platform/graphics/
H A Dgradient_generated_image.h46 bool ApplyShader(PaintFlags&, const SkMatrix&) override;
H A Dgradient_generated_image.cc67 bool GradientGeneratedImage::ApplyShader(PaintFlags& flags, in ApplyShader() function in blink::GradientGeneratedImage
H A Dimage.h241 virtual bool ApplyShader(cc::PaintFlags&, const SkMatrix& local_matrix);
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/platform/graphics/
H A Dgradient_generated_image.h46 bool ApplyShader(PaintFlags&, const SkMatrix&) override;
H A Dgradient_generated_image.cc67 bool GradientGeneratedImage::ApplyShader(PaintFlags& flags, in ApplyShader() function in blink::GradientGeneratedImage
H A Dimage.h240 virtual bool ApplyShader(cc::PaintFlags&, const SkMatrix& local_matrix);
H A Dimage.cc310 bool Image::ApplyShader(PaintFlags& flags, const SkMatrix& local_matrix) { in ApplyShader() function in blink::Image
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/svg/graphics/
H A Dsvg_image_for_container.cc66 bool SVGImageForContainer::ApplyShader(cc::PaintFlags& flags, in ApplyShader() function in blink::SVGImageForContainer
H A Dsvg_image_for_container.h77 bool ApplyShader(cc::PaintFlags&, const SkMatrix& local_matrix) override;
H A Dsvg_image.h203 bool ApplyShader(cc::PaintFlags&, const SkMatrix& local_matrix) override;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/svg/graphics/
H A Dsvg_image_for_container.cc66 bool SVGImageForContainer::ApplyShader(cc::PaintFlags& flags, in ApplyShader() function in blink::SVGImageForContainer
H A Dsvg_image_for_container.h78 bool ApplyShader(cc::PaintFlags&, const SkMatrix& local_matrix) override;
H A Dsvg_image.h188 bool ApplyShader(cc::PaintFlags&, const SkMatrix& local_matrix) override;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/paint/
H A Dsvg_object_painter.cc71 if (!uri_resource || !uri_resource->ApplyShader( in ApplyPaintResource()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.cpp327 …VSShader *vshader = shaderManager_->ApplyShader(CanUseHardwareTransform(prim), useHWTessellation_,…
508 …vshader = shaderManager_->ApplyShader(CanUseHardwareTransform(prim), useHWTessellation_, lastVType…
571 …vshader = shaderManager_->ApplyShader(false, false, lastVType_, decOptions_.expandAllWeightsToFloa…
H A DShaderManagerDX9.h83 …VSShader *ApplyShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFlo…
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.cpp327 …VSShader *vshader = shaderManager_->ApplyShader(CanUseHardwareTransform(prim), useHWTessellation_,… in DoFlush()
508 …vshader = shaderManager_->ApplyShader(CanUseHardwareTransform(prim), useHWTessellation_, lastVType… in DoFlush()
571 …vshader = shaderManager_->ApplyShader(false, false, lastVType_, decOptions_.expandAllWeightsToFloa… in DoFlush()
H A DShaderManagerDX9.h83 …VSShader *ApplyShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFlo…
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.cpp327 …VSShader *vshader = shaderManager_->ApplyShader(CanUseHardwareTransform(prim), useHWTessellation_,… in DoFlush()
508 …vshader = shaderManager_->ApplyShader(CanUseHardwareTransform(prim), useHWTessellation_, lastVType… in DoFlush()
571 …vshader = shaderManager_->ApplyShader(false, false, lastVType_, decOptions_.expandAllWeightsToFloa… in DoFlush()
H A DShaderManagerDX9.h83 …VSShader *ApplyShader(bool useHWTransform, bool useHWTessellation, u32 vertType, bool weightsAsFlo…

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