Searched refs:AtRelativePath (Results 1 – 15 of 15) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/script/ |
H A D | C4ScriptStandaloneStubs.cpp | 53 const char * C4Config::AtRelativePath(char const*s) {return s;} in AtRelativePath() function in C4Config
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H A D | C4AulDebug.cpp | 446 const char* result = Config.AtRelativePath(p); in RelativePath()
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/dports/games/openclonk/openclonk-release-8.1-src/src/c4group/ |
H A D | C4Language.cpp | 159 SCopy(Config.AtRelativePath(hGroup.GetFullName().getData()), strRelativePath, _MAX_PATH); in GetPackGroups() 165 …const char *szScenarioRelativePath = GetRelativePathS(strRelativePath, Config.AtRelativePath(Game.… in GetPackGroups()
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H A D | C4ComponentHost.cpp | 122 FilePath.Copy(Config.AtRelativePath(hGroup.GetFullName().getData())); in CopyFilePathFromGroup()
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/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4StartupMainDlg.cpp | 142 szFn = Config.AtRelativePath(szFn); in OnPlayerSelContextAdd() 327 szFn = Config.AtRelativePath(szFn); in OnShown()
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H A D | C4GameLobby.cpp | 614 ::Network.Players.JoinLocalPlayer(Config.AtRelativePath(szFilename)); in OnClientAddPlayer()
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H A D | C4StartupPlrSelDlg.cpp | 622 szFn = Config.AtRelativePath(szFn); in UpdatePlayerList() 1618 …SCopy(Config.AtRelativePath(Filename.getData()), Config.General.Participants, sizeof Config.Genera… in OnClosed()
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/dports/games/openclonk/openclonk-release-8.1-src/src/config/ |
H A D | C4Config.h | 280 const char *AtRelativePath(const char *szFilename); // Returns ASDRP or AUDRP depending on location
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H A D | C4Config.cpp | 656 const char* C4Config::AtRelativePath(const char *szFilename) in AtRelativePath() function in C4Config
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/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/ |
H A D | C4Shader.cpp | 317 StdStrBuf What = FormatString("file %s", Config.AtRelativePath(Source.getData())); in LoadSlices() 510 StdStrBuf WhatSrc = FormatString("file %s", Config.AtRelativePath(Source.getData())); in Refresh()
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/dports/games/openclonk/openclonk-release-8.1-src/src/network/ |
H A D | C4Network2Res.cpp | 361 if (!szResName) szResName = Config.AtRelativePath(strFilePath); in SetByFile() 379 Core.Set(eType, iResID, Config.AtRelativePath(szFullFile.getData()), iCRC32); in SetByFile() 402 sResName.Copy(Config.AtRelativePath(sFullName.getData())); in SetByGroup()
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/dports/games/openclonk/openclonk-release-8.1-src/src/control/ |
H A D | C4GameSave.cpp | 317 sDefFilename.Copy(Config.AtRelativePath(szDef)); in WriteDescDefinitions()
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/dports/games/openclonk/openclonk-release-8.1-src/src/object/ |
H A D | C4DefList.cpp | 328 if ((szDefPath = Config.AtRelativePath(pDef->Filename))) in GetByPath()
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/dports/games/openclonk/openclonk-release-8.1-src/src/player/ |
H A D | C4Player.cpp | 421 LogF(LoadResStr("IDS_PRC_SAVEPLR"), Config.AtRelativePath(Filename)); in Save()
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/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4Game.cpp | 2003 const char *szRelativePath = Config.AtRelativePath(szFile); in ReloadFile()
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