Home
last modified time | relevance | path

Searched refs:AttachToOwner (Results 1 – 19 of 19) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DHereticWeapon.vc31 // AttachToOwner
35 void AttachToOwner(EntityEx NewOwner)
37 ::AttachToOwner(NewOwner);
H A DWeaponPiece.vc56 Hold.AttachToOwner(Toucher);
105 GivenWeapon.AttachToOwner(Toucher);
H A DWeapon.vc241 // AttachToOwner
245 void AttachToOwner(EntityEx NewOwner)
247 ::AttachToOwner(NewOwner);
305 AmmoItem.AttachToOwner(Toucher);
375 Wpn.AttachToOwner(EntityEx(Owner));
H A DBasicArmorBonus.vc46 Armor.AttachToOwner(EntityEx(Owner));
H A DBasicArmorPickup.vc61 Armor.AttachToOwner(EntityEx(Owner));
H A DBackpackItem.vc109 AmmoItem.AttachToOwner(Toucher);
H A DFourthWeaponPiece.vc79 Hold.AttachToOwner(Toucher);
H A DInventory.vc193 // AttachToOwner
197 void AttachToOwner(EntityEx NewOwner)
339 Copy.AttachToOwner(NewToucher);
H A DPlayerEx.vc2062 AmmoItem.AttachToOwner(EntityEx(MO));
2545 HArmor.AttachToOwner(EntityEx(MO));
2554 BArmor.AttachToOwner(EntityEx(MO));
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_weaponpiece.cpp82 hold->AttachToOwner(toucher); in TryPickup()
125 FullWeapon->AttachToOwner(toucher); in TryPickup()
H A Da_pickups.h191 virtual void AttachToOwner (AActor *other);
293 virtual void AttachToOwner (AActor *other);
H A Da_weapons.cpp308 void AWeapon::AttachToOwner (AActor *other) in AttachToOwner() function in AWeapon
310 Super::AttachToOwner (other); in AttachToOwner()
361 ammo->AttachToOwner (other); in AddAmmo()
422 weap->AttachToOwner (Owner); in AddWeapon()
H A Da_pickups.cpp1388 copy->AttachToOwner (newtoucher); in TryPickup()
1546 void AInventory::AttachToOwner (AActor *other) in AttachToOwner() function in AInventory
1781 ammo->AttachToOwner (other); in CreateCopy()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/
H A Da_inventory.h50 virtual void AttachToOwner(AActor *owner); in DEFINE_TFLAGS_OPERATORS()
156 void AttachToOwner(AActor *owner); in DEFINE_TFLAGS_OPERATORS()
H A Da_inventory.cpp51 void AInventory::AttachToOwner(AActor *owner) in DECLARE_POINTER()
462 void AWeapon::AttachToOwner(AActor *owner) in IMPLEMENT_POINTY_CLASS()
464 Super::AttachToOwner(owner); in IMPLEMENT_POINTY_CLASS()
/dports/games/vavoom/vavoom-1.33/progs/hexen/game/
H A DPlayer.vc69 Item.AttachToOwner(EntityEx(MO));
73 Item.AttachToOwner(EntityEx(MO));
364 Hold.AttachToOwner(EntityEx(MO));
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.cpp154 item->AttachToOwner(this); in DECLARE_POINTER()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dm_cheat.cpp695 ammo->AttachToOwner (player->mo); in cht_Give()
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_func.cpp2801 iammo->AttachToOwner (players[playernum].mo); in SF_MaxPlayerAmmo()