Searched refs:AttachToOwner (Results 1 – 19 of 19) sorted by relevance
31 // AttachToOwner35 void AttachToOwner(EntityEx NewOwner)37 ::AttachToOwner(NewOwner);
56 Hold.AttachToOwner(Toucher);105 GivenWeapon.AttachToOwner(Toucher);
241 // AttachToOwner245 void AttachToOwner(EntityEx NewOwner)247 ::AttachToOwner(NewOwner);305 AmmoItem.AttachToOwner(Toucher);375 Wpn.AttachToOwner(EntityEx(Owner));
46 Armor.AttachToOwner(EntityEx(Owner));
61 Armor.AttachToOwner(EntityEx(Owner));
109 AmmoItem.AttachToOwner(Toucher);
79 Hold.AttachToOwner(Toucher);
193 // AttachToOwner197 void AttachToOwner(EntityEx NewOwner)339 Copy.AttachToOwner(NewToucher);
2062 AmmoItem.AttachToOwner(EntityEx(MO));2545 HArmor.AttachToOwner(EntityEx(MO));2554 BArmor.AttachToOwner(EntityEx(MO));
82 hold->AttachToOwner(toucher); in TryPickup()125 FullWeapon->AttachToOwner(toucher); in TryPickup()
191 virtual void AttachToOwner (AActor *other);293 virtual void AttachToOwner (AActor *other);
308 void AWeapon::AttachToOwner (AActor *other) in AttachToOwner() function in AWeapon310 Super::AttachToOwner (other); in AttachToOwner()361 ammo->AttachToOwner (other); in AddAmmo()422 weap->AttachToOwner (Owner); in AddWeapon()
1388 copy->AttachToOwner (newtoucher); in TryPickup()1546 void AInventory::AttachToOwner (AActor *other) in AttachToOwner() function in AInventory1781 ammo->AttachToOwner (other); in CreateCopy()
50 virtual void AttachToOwner(AActor *owner); in DEFINE_TFLAGS_OPERATORS()156 void AttachToOwner(AActor *owner); in DEFINE_TFLAGS_OPERATORS()
51 void AInventory::AttachToOwner(AActor *owner) in DECLARE_POINTER()462 void AWeapon::AttachToOwner(AActor *owner) in IMPLEMENT_POINTY_CLASS()464 Super::AttachToOwner(owner); in IMPLEMENT_POINTY_CLASS()
69 Item.AttachToOwner(EntityEx(MO));73 Item.AttachToOwner(EntityEx(MO));364 Hold.AttachToOwner(EntityEx(MO));
154 item->AttachToOwner(this); in DECLARE_POINTER()
695 ammo->AttachToOwner (player->mo); in cht_Give()
2801 iammo->AttachToOwner (players[playernum].mo); in SF_MaxPlayerAmmo()