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Searched refs:AttachedShaders (Results 1 – 5 of 5) sorted by relevance

/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkOpenGLState.cxx480 this->CurrentProgramState->AttachedShaders= in UpdateCurrentProgram()
493 (*this->CurrentProgramState->AttachedShaders)[i].Id=shaders[i]; in UpdateCurrentProgram()
497 (*this->CurrentProgramState->AttachedShaders)[i].Type in UpdateCurrentProgram()
501 (*this->CurrentProgramState->AttachedShaders)[i].Type in UpdateCurrentProgram()
526 vtkOpenGLShaderState *s=&((*this->CurrentProgramState->AttachedShaders)[i]); in UpdateShader()
853 (*this->AttachedShaders)[i].PrintSelf(os, indent.GetNextIndent()); in PrintSelf()
H A DvtkOpenGLState.h348 std::vector<vtkOpenGLShaderState> *AttachedShaders; variable
741 GLint *AttachedShaders;
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DIGLDevice.h217 AttachedShaders, enumerator
/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/
H A Dshaders.h426 GLsizei AttachedShaders(void) const in AttachedShaders() function
/dports/devel/vcglib/vcglib-2020.09/wrap/gl/
H A Dshaders.h426 GLsizei AttachedShaders(void) const in AttachedShaders() function