Home
last modified time | relevance | path

Searched refs:AttackIgnoresEvasion (Results 1 – 5 of 5) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dalgo.cpp88 && static_cast<const Game_Actor&>(source).AttackIgnoresEvasion(weapon)) { in CalcNormalAttackToHit()
131 && static_cast<const Game_Actor&>(source).AttackIgnoresEvasion(Game_Battler::WeaponAll)) { in CalcSkillToHit()
H A Dgame_actor.h844 bool AttackIgnoresEvasion(Weapon weapon = WeaponAll) const;
H A Dgame_actor.cpp1398 bool Game_Actor::AttackIgnoresEvasion(Weapon weapon) const { in AttackIgnoresEvasion() function in Game_Actor
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dalgo.cpp399 REQUIRE(source.AttackIgnoresEvasion(Game_Battler::WeaponAll));
403 REQUIRE_FALSE(source.AttackIgnoresEvasion(Game_Battler::WeaponNone));
407 REQUIRE(source.AttackIgnoresEvasion(Game_Battler::WeaponPrimary));
411 REQUIRE_FALSE(source.AttackIgnoresEvasion(Game_Battler::WeaponSecondary));
H A Dgame_actor.cpp55 REQUIRE_FALSE(actor.AttackIgnoresEvasion(w));
377 REQUIRE_EQ(a->AttackIgnoresEvasion(wid), eva1 | eva2); in testWeapon3()
538 REQUIRE_FALSE(actor.AttackIgnoresEvasion(wid));