Searched refs:AttackIgnoresEvasion (Results 1 – 5 of 5) sorted by relevance
88 && static_cast<const Game_Actor&>(source).AttackIgnoresEvasion(weapon)) { in CalcNormalAttackToHit()131 && static_cast<const Game_Actor&>(source).AttackIgnoresEvasion(Game_Battler::WeaponAll)) { in CalcSkillToHit()
844 bool AttackIgnoresEvasion(Weapon weapon = WeaponAll) const;
1398 bool Game_Actor::AttackIgnoresEvasion(Weapon weapon) const { in AttackIgnoresEvasion() function in Game_Actor
399 REQUIRE(source.AttackIgnoresEvasion(Game_Battler::WeaponAll));403 REQUIRE_FALSE(source.AttackIgnoresEvasion(Game_Battler::WeaponNone));407 REQUIRE(source.AttackIgnoresEvasion(Game_Battler::WeaponPrimary));411 REQUIRE_FALSE(source.AttackIgnoresEvasion(Game_Battler::WeaponSecondary));
55 REQUIRE_FALSE(actor.AttackIgnoresEvasion(w));377 REQUIRE_EQ(a->AttackIgnoresEvasion(wid), eva1 | eva2); in testWeapon3()538 REQUIRE_FALSE(actor.AttackIgnoresEvasion(wid));