Searched refs:AttackMovements (Results 1 – 2 of 2) sorted by relevance
1956 AttackMovements[0] = 100; in Movable()1957 AttackMovements[1] = 0; in Movable()1958 AttackMovements[2] = 0; in Movable()2047 if (random < AttackMovements[0]) { in SetStance()2049 } else if (random < AttackMovements[0] + AttackMovements[1]) { in SetStance()2079 AttackMovements[0]=amc[0]; in SetAttackMoveChances()2080 AttackMovements[1]=amc[1]; in SetAttackMoveChances()2081 AttackMovements[2]=amc[2]; in SetAttackMoveChances()
470 ieWord AttackMovements[3]; variable