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Searched refs:Attenuate (Results 1 – 25 of 203) sorted by relevance

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/dports/games/irrlamb/irrlamb-1.0.1/working/shaders/
H A Dlighting.frag15 // Attenuate
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/default/Shaders/
H A DMOSAICfog.sl109 atten = Attenuate(atype, p1, p2, 0, 0, 1);
159 atten = Attenuate(atype, p1, p2, 0, 0, 1);
H A DMOSAIClight.sl194 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
347 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/meshRotation/Shaders/
H A DMOSAICfog.sl109 atten = Attenuate(atype, p1, p2, 0, 0, 1);
159 atten = Attenuate(atype, p1, p2, 0, 0, 1);
H A DMOSAIClight.sl194 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
347 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/meshScale/Shaders/
H A DMOSAICfog.sl109 atten = Attenuate(atype, p1, p2, 0, 0, 1);
159 atten = Attenuate(atype, p1, p2, 0, 0, 1);
H A DMOSAIClight.sl194 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
347 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/lightRotation/Shaders/
H A DMOSAICfog.sl109 atten = Attenuate(atype, p1, p2, 0, 0, 1);
159 atten = Attenuate(atype, p1, p2, 0, 0, 1);
H A DMOSAIClight.sl194 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
347 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/cameraRotation/Shaders/
H A DMOSAICfog.sl109 atten = Attenuate(atype, p1, p2, 0, 0, 1);
159 atten = Attenuate(atype, p1, p2, 0, 0, 1);
H A DMOSAIClight.sl194 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
347 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/room/Shaders/
H A DMOSAICfog.sl109 atten = Attenuate(atype, p1, p2, 0, 0, 1);
159 atten = Attenuate(atype, p1, p2, 0, 0, 1);
H A DMOSAIClight.sl194 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
347 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topView/Shaders/
H A DMOSAICfog.sl109 atten = Attenuate(atype, p1, p2, 0, 0, 1);
159 atten = Attenuate(atype, p1, p2, 0, 0, 1);
H A DMOSAIClight.sl194 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
347 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topViewLight/Shaders/
H A DMOSAICfog.sl109 atten = Attenuate(atype, p1, p2, 0, 0, 1);
159 atten = Attenuate(atype, p1, p2, 0, 0, 1);
H A DMOSAIClight.sl194 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
347 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/museum/Shaders/
H A DMOSAICfog.sl109 atten = Attenuate(atype, p1, p2, 0, 0, 1);
159 atten = Attenuate(atype, p1, p2, 0, 0, 1);
H A DMOSAIClight.sl194 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
347 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/onlyMesh/Shaders/
H A DMOSAICfog.sl109 atten = Attenuate(atype, p1, p2, 0, 0, 1);
159 atten = Attenuate(atype, p1, p2, 0, 0, 1);
H A DMOSAIClight.sl194 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
347 float Atten = Attenuate(a1, lenL, a2, a3, a4, a5);
/dports/audio/caps-lv2/caps-lv2-5d52a0c/plugins/mod-caps-Noisegate.lv2/
H A DNoisegate.ttl109 doap:name "C* Noisegate - Attenuate noise resident in silence".
/dports/audio/x42-plugins-lv2/x42-plugins-20211016/balance.lv2/
H A DREADME.md59 * Attenuate one channels at a time; no positive gain.
H A Dbalance.ttl.in92 classic 'Balance' mode: Attenuate one channels at a time; no positive gain.
/dports/misc/usd/USD-21.11/pxr/imaging/hdx/shaders/
H A Doutline.glslfx146 // Attenuate the texel color using the distance^2 to it.

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