Searched refs:AuSuccess (Results 1 – 25 of 34) sorted by relevance
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74 AuStatus status = AuSuccess, in AuWriteElement()79 *ret_status = AuSuccess; in AuWriteElement()97 } while (*pstatus == AuSuccess && num_bytes); in AuWriteElement()
37 *ret_status = AuSuccess; in AuDestroyFlow()
49 *ret_status = AuSuccess; in AuKillClient()
37 *ret_status = AuSuccess; in AuSetCloseDownMode()
37 *ret_status = AuSuccess; in AuDestroyBucket()
37 *ret_status = AuSuccess; in AuGetServerTime()
37 *ret_status = AuSuccess; in AuCreateFlow()
41 *ret_status = AuSuccess; in AuReadElement()
40 *ret_status = AuSuccess; in AuSetElementStates()
43 *ret_status = AuSuccess; in AuSetDeviceAttributes()
40 *ret_status = AuSuccess; in AuSetElementParameters()
40 *ret_status = AuSuccess; in AuGetBucketAttributes()
41 *ret_status = AuSuccess; in AuGetElementStates()
44 *ret_status = AuSuccess; in AuCreateBucket()
40 *ret_status = AuSuccess; in AuGetDeviceAttributes()
54 *ret_status = AuSuccess; in AuListBuckets()
53 *ret_status = AuSuccess; in AuListDevices()
152 if (status != AuSuccess) { in nas_open()159 if (status != AuSuccess) { in nas_open()210 if (as != AuSuccess) { in nas_write()
277 return AuSuccess; in ProcAuSetDeviceAttributes()342 return AuSuccess; in ProcAuCreateBucket()363 return AuSuccess; in ProcAuDestroyBucket()482 return AuSuccess; in ProcAuCreateFlow()498 return AuSuccess; in ProcAuDestroyFlow()531 return AuSuccess; in ProcAuGetElements()1014 return AuSuccess; in ProcAuSetElementStates()1098 return AuSuccess; in ProcAuGetElementStates()1180 status = AuSuccess; in ProcAuSetElementParameters()1314 return AuSuccess; in ProcAuWriteElement()[all …]
174 if (result != AuSuccess) { in Dispatch()175 if (client->noClientException != AuSuccess) in Dispatch()303 client->noClientException = AuSuccess; in InitClient()
367 int status = AuSuccess; in compileInputs()503 if (status != AuSuccess) in compileInputs()535 i < (int) el->sum.num_inputs && status == AuSuccess; i++) in compileInputs()680 if (status != AuSuccess) in AuCompileFlow()687 return AuSuccess; in AuCompileFlow()1286 return AuSuccess; in AuSetComponentAttributes()
204 if (as != AuSuccess) in nas_readBuffer()403 if (as != AuSuccess) { in control()494 if (as != AuSuccess) { in init()541 if (as != AuSuccess) in reset()564 if (as != AuSuccess) in audio_resume()623 if (as != AuSuccess) in play()
645 return AuSuccess;725 return (AuSuccess);766 return (AuSuccess);915 return AuSuccess;
402 if (status != AuSuccess) { in _execute_set_gain()459 if (status != AuSuccess) { in _execute_set_linemode()