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Searched refs:AudSoundPlay (Results 1 – 21 of 21) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Drun.cpp329 AudSoundPlay(); in RunInit()
406 AudSoundPlay(); in pause_game()
H A Dsdl2_gui_ingame.cpp160 AudSoundPlay(); in ingame_gui_exit()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/qt/
H A Demuworker.cpp38 AudSoundPlay(); in resume()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/qt/
H A Demuworker.cpp38 AudSoundPlay(); in resume()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/pi/
H A Drun_pi.cpp171 AudSoundPlay(); in RunInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/sdl/
H A Drun.cpp207 AudSoundPlay(); in RunInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/
H A Daud_interface.cpp96 INT32 AudSoundPlay() in AudSoundPlay() function
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/psp/
H A Drun.cpp274 AudSoundPlay(); in RunInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/psp/
H A Drun.cpp274 AudSoundPlay(); in RunInit()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/
H A Daud_interface.cpp112 INT32 AudSoundPlay() in AudSoundPlay() function
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dpaletteviewer.cpp126 AudSoundPlay(); in DialogProc()
H A Dscrn.cpp234 AudSoundPlay(); // Restart sound in gameCallback()
893 AudSoundPlay(); // Restart sound in BurnerLoadDriver()
930 AudSoundPlay(); // Restart sound in StartFromReset()
1021 AudSoundPlay(); // Restart sound in OnCommand()
1033 AudSoundPlay(); // Restart sound in OnCommand()
1130 AudSoundPlay(); in OnCommand()
1292 AudSoundPlay(); in OnCommand()
H A Drun.cpp420 AudSoundPlay(); in RunInit()
H A Dgameinfo.cpp810 AudSoundPlay(); in DialogProc()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dpaletteviewer.cpp110 AudSoundPlay(); in DialogProc()
H A Dscrn.cpp226 AudSoundPlay(); // Restart sound in gameCallback()
865 AudSoundPlay(); // Restart sound in BurnerLoadDriver()
902 AudSoundPlay(); // Restart sound in StartFromReset()
972 AudSoundPlay(); // Restart sound in OnCommand()
984 AudSoundPlay(); // Restart sound in OnCommand()
1081 AudSoundPlay(); in OnCommand()
1236 AudSoundPlay(); in OnCommand()
H A Drun.cpp346 AudSoundPlay(); in RunInit()
H A Dgameinfo.cpp791 AudSoundPlay(); in DialogProc()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/
H A Dinterface.h126 INT32 AudSoundPlay();
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/
H A Dinterface.h126 INT32 AudSoundPlay();
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/macos/
H A DFBMainThread+Etc.mm43 AudSoundPlay();