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Searched refs:AudioBackendSoundGroup (Results 1 – 3 of 3) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/audio/
H A Dbackend.h20 } AudioBackendSoundGroup; typedef
37 bool (*sound_loop)(SoundImpl *snd, AudioBackendSoundGroup group);
38 bool (*sound_pause_all)(AudioBackendSoundGroup group);
39 bool (*sound_play)(SoundImpl *snd, AudioBackendSoundGroup group);
40 bool (*sound_play_or_restart)(SoundImpl *snd, AudioBackendSoundGroup group);
41 bool (*sound_resume_all)(AudioBackendSoundGroup group);
44 bool (*sound_stop_all)(AudioBackendSoundGroup group);
/dports/games/taisei/taisei-1.3.2/src/audio/null/
H A Daudio_null.c34 static bool audio_null_sound_loop(SoundImpl *impl, AudioBackendSoundGroup group) { return true; } in audio_null_sound_loop()
35 static bool audio_null_sound_pause_all(AudioBackendSoundGroup group) { return true; } in audio_null_sound_pause_all()
36 static bool audio_null_sound_play(SoundImpl *impl, AudioBackendSoundGroup group) { return true; } in audio_null_sound_play()
37 static bool audio_null_sound_play_or_restart(SoundImpl *impl, AudioBackendSoundGroup group) { retur… in audio_null_sound_play_or_restart()
38 static bool audio_null_sound_resume_all(AudioBackendSoundGroup group) { return true; } in audio_null_sound_resume_all()
41 static bool audio_null_sound_stop_all(AudioBackendSoundGroup group) { return true; } in audio_null_sound_stop_all()
/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/
H A Daudio_sdl2mixer.c287 static int translate_group(AudioBackendSoundGroup group, int defmixgroup) { in translate_group()
295 static int pick_channel(AudioBackendSoundGroup group, int defmixgroup) { in pick_channel()
322 static bool audio_sdl2mixer_sound_play(SoundImpl *isnd, AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_play()
326 static bool audio_sdl2mixer_sound_play_or_restart(SoundImpl *isnd, AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_play_or_restart()
336 static bool audio_sdl2mixer_sound_loop(SoundImpl *isnd, AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_loop()
385 static bool audio_sdl2mixer_sound_pause_all(AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_pause_all()
402 static bool audio_sdl2mixer_sound_resume_all(AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_resume_all()
418 static bool audio_sdl2mixer_sound_stop_all(AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_stop_all()