Searched refs:AudioBackendSoundGroup (Results 1 – 3 of 3) sorted by relevance
/dports/games/taisei/taisei-1.3.2/src/audio/ |
H A D | backend.h | 20 } AudioBackendSoundGroup; typedef 37 bool (*sound_loop)(SoundImpl *snd, AudioBackendSoundGroup group); 38 bool (*sound_pause_all)(AudioBackendSoundGroup group); 39 bool (*sound_play)(SoundImpl *snd, AudioBackendSoundGroup group); 40 bool (*sound_play_or_restart)(SoundImpl *snd, AudioBackendSoundGroup group); 41 bool (*sound_resume_all)(AudioBackendSoundGroup group); 44 bool (*sound_stop_all)(AudioBackendSoundGroup group);
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/dports/games/taisei/taisei-1.3.2/src/audio/null/ |
H A D | audio_null.c | 34 static bool audio_null_sound_loop(SoundImpl *impl, AudioBackendSoundGroup group) { return true; } in audio_null_sound_loop() 35 static bool audio_null_sound_pause_all(AudioBackendSoundGroup group) { return true; } in audio_null_sound_pause_all() 36 static bool audio_null_sound_play(SoundImpl *impl, AudioBackendSoundGroup group) { return true; } in audio_null_sound_play() 37 static bool audio_null_sound_play_or_restart(SoundImpl *impl, AudioBackendSoundGroup group) { retur… in audio_null_sound_play_or_restart() 38 static bool audio_null_sound_resume_all(AudioBackendSoundGroup group) { return true; } in audio_null_sound_resume_all() 41 static bool audio_null_sound_stop_all(AudioBackendSoundGroup group) { return true; } in audio_null_sound_stop_all()
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/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/ |
H A D | audio_sdl2mixer.c | 287 static int translate_group(AudioBackendSoundGroup group, int defmixgroup) { in translate_group() 295 static int pick_channel(AudioBackendSoundGroup group, int defmixgroup) { in pick_channel() 322 static bool audio_sdl2mixer_sound_play(SoundImpl *isnd, AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_play() 326 static bool audio_sdl2mixer_sound_play_or_restart(SoundImpl *isnd, AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_play_or_restart() 336 static bool audio_sdl2mixer_sound_loop(SoundImpl *isnd, AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_loop() 385 static bool audio_sdl2mixer_sound_pause_all(AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_pause_all() 402 static bool audio_sdl2mixer_sound_resume_all(AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_resume_all() 418 static bool audio_sdl2mixer_sound_stop_all(AudioBackendSoundGroup group) { in audio_sdl2mixer_sound_stop_all()
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