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Searched refs:AudioVisu (Results 1 – 5 of 5) sorted by relevance

/dports/x11/eaglemode/eaglemode-0.95.0/src/emAv/
H A DemAvFileModel.cpp95 if (AudioVisu>=0 && AudioVisu<AudioVisus.GetCount()) { in SetPlayState()
191 if (AudioVisu!=audioVisu) { in SetAudioVisu()
192 AudioVisu=audioVisu; in SetAudioVisu()
270 AudioVisu=0; in emAvFileModel()
323 AudioVisu=0; in ResetData()
478 AudioVisu=0; in PropertyChanged()
557 if (i>=0 && AudioVisu!=i) { in PropertyChanged()
558 AudioVisu=i; in PropertyChanged()
722 if (AudioVisu>=0 && AudioVisu<AudioVisus.GetCount()) { in SaveAudioVisu()
723 States->AudioVisu=AudioVisus[AudioVisu]; in SaveAudioVisu()
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H A DemAvStates.cpp58 AudioVisu(this,"AudioVisu"), in emAvStates()
H A DemAvServerProc_xine.c530 int AudioVisu; member
944 if (inst->AudioVisu!=inst->CurrentAudioVisu || initialize) { in emAvPollProperties()
945 inst->AudioVisu=inst->CurrentAudioVisu; in emAvPollProperties()
948 inst->AudioVisus[inst->AudioVisu] in emAvPollProperties()
1095 inst->AudioVisu=i; in emAvSetProperty()
/dports/x11/eaglemode/eaglemode-0.95.0/include/emAv/
H A DemAvFileModel.h208 int AudioVisu; variable
330 return AudioVisu; in GetAudioVisu()
H A DemAvStates.h47 emStringRec AudioVisu; variable