/dports/misc/mnn/MNN-1.2.0/source/backend/cpu/x86_x64/avx512/ |
H A D | Gemm24_4_4.hpp | 187 auto Ay = A; in _AVX512_MNNPackedMatMul_24() local 193 Ay = A + sy * 96; in _AVX512_MNNPackedMatMul_24() 243 auto Ay = A; in _AVX512_MNNPackedMatMul_20_4() local 294 auto Ay = A; in _AVX512_MNNPackedMatMul_16_4() local 339 auto Ay = A; in _AVX512_MNNPackedMatMul_12_4() local 379 auto Ay = A; in _AVX512_MNNPackedMatMul_8_4() local 404 auto Ay = A; in _AVX512_MNNPackedMatMul_5_4() local 476 auto Ay = A; in _AVX512_MNNPackedMatMul_4_4() local 500 auto Ay = A; in _AVX512_MNNPackedMatMul_3_4() local 543 auto Ay = A; in _AVX512_MNNPackedMatMul_2_4() local [all …]
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/dports/editors/ted/Ted-2.23/appUtil/ |
H A D | geo2DInteger.c | 59 numXcd= ( Ay- Cy )* ( Bx- Ax )- ( Ax- Cx )* ( By- Ay ); in geo2DIIntersectSegments() 75 C_AB= ( Cy- Ay )/ ( By- Ay ); in geo2DIIntersectSegments() 76 D_AB= ( Dy- Ay )/ ( By- Ay ); in geo2DIIntersectSegments() 82 D_AB= ( Dy- Ay )/ ( By- Ay ); in geo2DIIntersectSegments() 97 p1->y= Ay; in geo2DIIntersectSegments() 114 p1->y= Ay; in geo2DIIntersectSegments() 139 p1->y= Ay; in geo2DIIntersectSegments() 156 p1->y= Ay; in geo2DIIntersectSegments() 190 p1->y= p2->y= Ay+ xab* ( By- Ay ); in geo2DIIntersectSegments() 221 double L2= ( Bx- Ax )* ( Bx- Ax )+ ( By- Ay )* ( By- Ay ); in geo2DIDistanceToLine() [all …]
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/dports/math/giacxcas/giac-1.6.0/check/ |
H A D | geo.out | 5 parameter([Ay,-10.0,10.0,-1,0]), 6 pnt(pnt[Ax+i*Ay,[536870968],A]), 13 pnt(pnt[group[Ax+i*Ay,Bx+i*By,Cx+i*Cy,Ax+i*Ay],56]), 14 pnt(pnt[line[Ax+i*Ay,(Bx+i*By+Cx+i*Cy)/2],56,a]), 15 pnt(pnt[line[Bx+i*By,(Cx+i*Cy+Ax+i*Ay)/2],56,b]), 16 pnt(pnt[line[Cx+i*Cy,(Ax+i*Ay+Bx+i*By)/2],56,c]), 17 pnt(pnt[1/3*Ax+i/3*Ay+1/3*Bx+i/3*By+1/3*Cx+i/3*Cy,56,M]), 21 pnt(pnt[line[-By+Ay+(Ax+Bx)/2+i*(-Ax+Bx+(Ay+By)/2),By-Ay+(Ax+Bx)/2+i*(Ax-Bx+(Ay+By)/2)],56,a]), 23 pnt(pnt[line[-Ay+Cy+(Cx+Ax)/2+i*(-Cx+Ax+(Cy+Ay)/2),Ay-Cy+(Cx+Ax)/2+i*(Cx-Ax+(Cy+Ay)/2)],56,c]), 24 …Ay^2*Bx+Ay^2*By+i*Ay^2*Cx-Ay^2*Cy-Ay*Bx^2-Ay*By^2+Ay*Cx^2+Ay*Cy^2+(-i)*Bx^2*Cx+Bx^2*Cy+i*Bx*Cx^2+i… [all …]
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/dports/devel/blitz/blitz-1.0.2/examples/ |
H A D | curldiv.cpp | 9 BZ_DECLARE_STENCIL8(test,Ax,Ay,Az,curlA,divA,gradAx,gradAy,gradAz) 10 curlA = curl(Ax,Ay,Az); 11 divA = div(Ax,Ay,Az); 13 gradAy = grad3D(Ay); 19 Array<float,3> Ax, Ay, Az, divA; in main() local 22 allocateArrays(shape(N,N,N), Ax, Ay, Az, divA); in main() 33 Ay = sin(cx(i)) + sin(cy(j)) + sin(cz(k)); in main() 36 applyStencil(test(), Ax, Ay, Az, curlA, divA, gradAx, gradAy, gradAz); in main()
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/dports/science/ergo/ergo-3.8/source/densfromf/recursive_expansion/eigenvectors/src/ |
H A D | get_eigenvectors.h | 64 VectorType y, Ay; in compute_rayleigh_quotient() local 69 Ay = ONE * A * y; // Ay = A*y in compute_rayleigh_quotient() 70 Treal lambda = transpose(y) * Ay; // lambda = y'*Ay in compute_rayleigh_quotient() 189 VectorType Ay; variable 200 Ay = y; 205 Ay = ONE * A * y; // Ay = A*y 209 y = Ay; 210 y *= ONE / Ay.eucl(); // y = Ay/norm(Ay) 211 Ay = ONE * A * y; // Ay = A*y 212 lambda = transpose(y) * Ay; // lambda = y'*Ay [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | triangulate.cpp | 50 bool Triangulate::is_inside_triangle(float Ax, float Ay, in is_inside_triangle() argument 62 by = Ay - Cy; in is_inside_triangle() 64 cy = By - Ay; in is_inside_triangle() 66 apy = Py - Ay; in is_inside_triangle() 81 float Ax, Ay, Bx, By, Cx, Cy, Px, Py; in snip() local 85 Ay = contour[V[u]].y; in snip() 93 if (CMP_EPSILON > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false; in snip() 99 if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py)) return false; in snip()
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | triangulate.cpp | 50 bool Triangulate::is_inside_triangle(float Ax, float Ay, in is_inside_triangle() argument 62 by = Ay - Cy; in is_inside_triangle() 64 cy = By - Ay; in is_inside_triangle() 66 apy = Py - Ay; in is_inside_triangle() 81 float Ax, Ay, Bx, By, Cx, Cy, Px, Py; in snip() local 85 Ay = contour[V[u]].y; in snip() 93 if (CMP_EPSILON > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false; in snip() 99 if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py)) return false; in snip()
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/dports/comms/qt5-sensors/kde-qtsensors-5.15.2p2/src/plugins/sensors/android/ |
H A D | androidcompass.cpp | 122 auto Ay = qreal(m_accelerometerEvent.y); in readAllEvents() local 125 const qreal normsqA = (Ax * Ax + Ay * Ay + Az * Az); in readAllEvents() 134 qreal Hx = Ey * Az - Ez * Ay; in readAllEvents() 136 qreal Hz = Ex * Ay - Ey * Ax; in readAllEvents() 145 const qreal invA = 1.0 / std::sqrt(Ax * Ax + Ay * Ay + Az * Az); in readAllEvents() 147 Ay *= invA; in readAllEvents()
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | triangulate.cpp | 51 bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay, in is_inside_triangle() argument 64 by = Ay - Cy; in is_inside_triangle() 66 cy = By - Ay; in is_inside_triangle() 68 apy = Py - Ay; in is_inside_triangle() 87 real_t Ax, Ay, Bx, By, Cx, Cy, Px, Py; in snip() local 91 Ay = contour[V[u]].y; in snip() 106 if (threshold > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false; in snip() 112 if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py, relaxed)) return false; in snip()
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | triangulate.cpp | 51 bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay, in is_inside_triangle() argument 64 by = Ay - Cy; in is_inside_triangle() 66 cy = By - Ay; in is_inside_triangle() 68 apy = Py - Ay; in is_inside_triangle() 87 real_t Ax, Ay, Bx, By, Cx, Cy, Px, Py; in snip() local 91 Ay = contour[V[u]].y; in snip() 106 if (threshold > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false; in snip() 112 if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py, relaxed)) return false; in snip()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bmsh3d/algo/ |
H A D | bmsh3d_mesh_tri.cxx | 35 bool Triangulate::InsideTriangle(float Ax, float Ay, in InsideTriangle() argument 44 bx = Ax - Cx; by = Ay - Cy; in InsideTriangle() 45 cx = Bx - Ax; cy = By - Ay; in InsideTriangle() 46 apx= Px - Ax; apy= Py - Ay; in InsideTriangle() 60 float Ay = contour[V[u]].GetY(); in Snip() local 68 if ( EPSILON > (((Bx-Ax)*(Cy-Ay)) - ((By-Ay)*(Cx-Ax))) ) return false; in Snip() 76 if (InsideTriangle(Ax,Ay,Bx,By,Cx,Cy,Px,Py)) return false; in Snip()
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/dports/math/py-or-tools/or-tools-9.2/ortools/flatzinc/mznlib/ |
H A D | nostrings.mzn | 46 array[int] of var int: Ay = str2ints(y); 55 array[int] of var int: Ay = str2ints(y); 64 array[int] of var int: Ay = str2ints(y); 88 array[int] of var int: Ay = str2ints(y); 100 array[int] of var int: Ay = str2ints(y); 102 Ay[1] = Ax[i] 104 Ay[1] = 0 117 i <= lx -> Ax[i] = Ay[lx - i + 1] 286 } in regular(Ay, Q, s + 1, dy, q0, F) /\ 288 Ax[i] = if Ay[i] > 1 then map[Ay[i] - 1] else 0 endif [all …]
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/dports/math/e-antic/flint2-ae7ec89/fmpq_mat/ |
H A D | solve_dixon.c | 28 fmpz_mat_t x, y, d, Ay; in _fmpq_mat_solve_dixon() local 45 fmpz_mat_init(Ay, n, cols); in _fmpq_mat_solve_dixon() 110 fmpz_mat_mul(Ay, A, y); in _fmpq_mat_solve_dixon() 119 fmpz_mat_set_nmod_mat(Ay, Ay_mod); in _fmpq_mat_solve_dixon() 124 fmpz_mat_CRT_ui(Ay, Ay, prod, Ay_mod, 1); in _fmpq_mat_solve_dixon() 131 fmpz_mat_sub(d, d, Ay); in _fmpq_mat_solve_dixon() 156 fmpz_mat_clear(Ay); in _fmpq_mat_solve_dixon()
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/dports/math/e-antic/e-antic-1.0.0-rc.13/libeantic/upstream/antic/fmpq_mat/ |
H A D | solve_dixon.c | 28 fmpz_mat_t x, y, d, Ay; in _fmpq_mat_solve_dixon() local 45 fmpz_mat_init(Ay, n, cols); in _fmpq_mat_solve_dixon() 110 fmpz_mat_mul(Ay, A, y); in _fmpq_mat_solve_dixon() 119 fmpz_mat_set_nmod_mat(Ay, Ay_mod); in _fmpq_mat_solve_dixon() 124 fmpz_mat_CRT_ui(Ay, Ay, prod, Ay_mod, 1); in _fmpq_mat_solve_dixon() 131 fmpz_mat_sub(d, d, Ay); in _fmpq_mat_solve_dixon() 156 fmpz_mat_clear(Ay); in _fmpq_mat_solve_dixon()
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/dports/math/flint2/flint-2.8.4/fmpq_mat/ |
H A D | solve_dixon.c | 28 fmpz_mat_t x, y, d, Ay; in _fmpq_mat_solve_dixon() local 45 fmpz_mat_init(Ay, n, cols); in _fmpq_mat_solve_dixon() 110 fmpz_mat_mul(Ay, A, y); in _fmpq_mat_solve_dixon() 119 fmpz_mat_set_nmod_mat(Ay, Ay_mod); in _fmpq_mat_solve_dixon() 124 fmpz_mat_CRT_ui(Ay, Ay, prod, Ay_mod, 1); in _fmpq_mat_solve_dixon() 131 fmpz_mat_sub(d, d, Ay); in _fmpq_mat_solve_dixon() 156 fmpz_mat_clear(Ay); in _fmpq_mat_solve_dixon()
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/dports/graphics/photivo/photivo/Sources/filters/imagespot/ |
H A D | ptRepairSpot.cpp | 122 void ptRepairSpot::setPos(uint Ax, uint Ay) { in setPos() argument 124 Ay *= (1 << Settings->GetInt("PipeSize")); in setPos() 128 FRepairerPos.setY(FRepairerPos.y() + FPos.y() - Ay); in setPos() 131 FPos.setY(Ay); in setPos() 136 void ptRepairSpot::setRepairerPos(const uint Ax, const uint Ay) { in setRepairerPos() argument 139 FRepairerPos.setY(Ay * (1 << Settings->GetInt("PipeSize"))); in setRepairerPos() 144 void ptRepairSpot::setSpotPos(const uint Ax, const uint Ay) { in setSpotPos() argument 146 FPos.setY(Ay * (1 << Settings->GetInt("PipeSize"))); in setSpotPos()
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/dports/math/freefem++/FreeFem-sources-4.6/examples/tutorial/ |
H A D | periodic4bis.edp | 2 real Ax=0.9,Ay=1; 7 real gy = (Ay+By+Cy+Dy)/4.; 17 //mesh Th=square(10,10,[Cx*x*y+ Bx*(1-x)*y + Cx*(1-x)*(1-y) + Dx*(x)*(1-y),Ay*x*y+ By*(1-x)*y + Cy*… 20 real l1=dist(Ax,Ay,Bx,By); 23 real l4=dist(Dx,Dy,Ax,Ay); 24 func s1=dist(Ax,Ay,x,y)/l1; 32 << s4(Ax,Ay) << "\n ";
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/dports/math/octave-forge-msh/msh/inst/ |
H A D | msh2m_displacement_smoothing.m | 23 ## @deftypefn {Function File} {[@var{Ax},@var{Ay}]} = @ 51 ## [Ax,Ay] = msh2m_displacement_smoothing(msh,1); 54 ## dy(varnodes) = Ay(varnodes,varnodes) \ ... 55 ## (-Ay(varnodes,dnodes)*dy(dnodes)); 66 function [Ax,Ay] = msh2m_displacement_smoothing(msh, k) 88 Ay = spalloc(length(x),length(x),1); variable 115 Ay = sparse(ginode(:),gjnode(:),ay(:)); variable 141 %! [Ax,Ay] = msh2m_displacement_smoothing(msh,1); 145 %! dy(varnodes) = Ay(varnodes,varnodes) \ ... 146 %! (-Ay(varnodes,dnodes)*dy(dnodes));
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/dports/cad/opencascade/opencascade-7.6.0/src/Bisector/ |
H A D | Bisector_FunctionH.cxx | 50 Standard_Real Ay = NormT2*t1.Y() - T2.Y(); in Value() local 52 F = (p1.X() - P2.X())*Ax + (p1.Y() - P2.Y())*Ay; in Value() 84 Standard_Real Ay = NormT2*t1.Y() - T2.Y(); in Values() local 86 F = (p1.X() - P2.X())*Ax + (p1.Y() - P2.Y())*Ay; in Values() 92 D = - T2.X()*Ax - T2.Y()*Ay + (p1.X() - P2.X())*dAx + (p1.Y() - P2.Y())*dAy; in Values()
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/dports/games/toycars/toycars-0.3.10/toycars/src/Scoobie/ |
H A D | ScView.cpp | 147 …double Ax = -w*0.5, Ay = -h*0.5, Bx = w*0.5, By = -h*0.5, Cx = w*0.5, Cy = h*0.5, Dx = -w*0.5, Dy … in computeViewBoundingRect() local 149 Ax /= zoom; Ay /= zoom; in computeViewBoundingRect() 158 tempX = c*Ax - s*Ay; in computeViewBoundingRect() 159 tempY = s*Ax + c*Ay; in computeViewBoundingRect() 160 Ax = tempX; Ay = tempY; in computeViewBoundingRect() 176 outRect->bottom = fmin(fmin(Ay,By),fmin(Cy,Dy)); in computeViewBoundingRect() 177 outRect->top = fmax(fmax(Ay,By),fmax(Cy,Dy)); in computeViewBoundingRect()
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/dports/math/e-antic/flint2-ae7ec89/fmpz_mat/ |
H A D | solve_dixon.c | 97 fmpz_mat_t x, d, y, Ay; in _fmpz_mat_solve_dixon() local 113 fmpz_mat_init(Ay, n, cols); in _fmpz_mat_solve_dixon() 158 fmpz_mat_mul(Ay, A, y); in _fmpz_mat_solve_dixon() 167 fmpz_mat_set_nmod_mat(Ay, Ay_mod); in _fmpz_mat_solve_dixon() 172 fmpz_mat_CRT_ui(Ay, Ay, prod, Ay_mod, 1); in _fmpz_mat_solve_dixon() 179 fmpz_mat_sub(d, d, Ay); in _fmpz_mat_solve_dixon() 203 fmpz_mat_clear(Ay); in _fmpz_mat_solve_dixon()
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/dports/math/flint2/flint-2.8.4/fmpz_mat/ |
H A D | solve_dixon.c | 97 fmpz_mat_t x, d, y, Ay; in _fmpz_mat_solve_dixon() local 113 fmpz_mat_init(Ay, n, cols); in _fmpz_mat_solve_dixon() 158 fmpz_mat_mul(Ay, A, y); in _fmpz_mat_solve_dixon() 167 fmpz_mat_set_nmod_mat(Ay, Ay_mod); in _fmpz_mat_solve_dixon() 172 fmpz_mat_CRT_ui(Ay, Ay, prod, Ay_mod, 1); in _fmpz_mat_solve_dixon() 179 fmpz_mat_sub(d, d, Ay); in _fmpz_mat_solve_dixon() 203 fmpz_mat_clear(Ay); in _fmpz_mat_solve_dixon()
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/dports/math/e-antic/e-antic-1.0.0-rc.13/libeantic/upstream/antic/fmpz_mat/ |
H A D | solve_dixon.c | 97 fmpz_mat_t x, d, y, Ay; in _fmpz_mat_solve_dixon() local 113 fmpz_mat_init(Ay, n, cols); in _fmpz_mat_solve_dixon() 158 fmpz_mat_mul(Ay, A, y); in _fmpz_mat_solve_dixon() 167 fmpz_mat_set_nmod_mat(Ay, Ay_mod); in _fmpz_mat_solve_dixon() 172 fmpz_mat_CRT_ui(Ay, Ay, prod, Ay_mod, 1); in _fmpz_mat_solve_dixon() 179 fmpz_mat_sub(d, d, Ay); in _fmpz_mat_solve_dixon() 203 fmpz_mat_clear(Ay); in _fmpz_mat_solve_dixon()
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/dports/comms/qt5-sensors/kde-qtsensors-5.15.2p2/src/plugins/sensors/generic/ |
H A D | generictiltsensor.cpp | 83 static inline qreal calcPitch(double Ax, double Ay, double Az) in calcPitch() argument 85 return qAtan2(-Ax, qSqrt(Ay * Ay + Az * Az)); in calcPitch() 91 static inline qreal calcRoll(double /*Ax*/, double Ay, double Az) in calcRoll() argument 93 return qAtan2(Ay, Az); in calcRoll()
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/dports/math/fricas/fricas-1.3.7/src/graph/view3D/ |
H A D | mesh3d.c | 49 float Ax,Ay,Az,Bx,By,Bz, in getMeshNormal() local 52 Ax = x0-x1; Ay = y0-y1; Az = z0-z1; in getMeshNormal() 57 Normal[0] = (Ay*Bz - Az*By); in getMeshNormal() 59 Normal[2] = (Ax*By - Ay*Bx); in getMeshNormal()
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