/dports/games/dangen/dangen-0.5/spqr/ |
H A D | plan-4.c | 36 BALL_CAPTAIN, 0, in plan_4() 127 BALL_CAPTAIN, 0, in plan_4() 137 BALL_CAPTAIN, 0, in plan_4() 147 BALL_CAPTAIN, 0, in plan_4() 160 BALL_CAPTAIN, 0, in plan_4() 170 BALL_CAPTAIN, 0, in plan_4() 183 BALL_CAPTAIN, 0, in plan_4() 193 BALL_CAPTAIN, 0, in plan_4() 203 BALL_CAPTAIN, 0, in plan_4()
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H A D | plan-8.c | 113 BALL_CAPTAIN, 0, in plan_8() 200 BALL_CAPTAIN, 0, in plan_8() 212 BALL_CAPTAIN, 0, in plan_8() 240 BALL_CAPTAIN, 0, in plan_8() 252 BALL_CAPTAIN, 0, in plan_8() 261 BALL_CAPTAIN, 0, in plan_8() 288 BALL_CAPTAIN, 0, in plan_8() 304 BALL_CAPTAIN, 0, in plan_8() 637 temp1 = BALL_CAPTAIN; in plan_8() 674 temp1 = BALL_CAPTAIN; in plan_8()
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H A D | plan-18.c | 39 what = BALL_CAPTAIN; in plan_18() 83 BALL_CAPTAIN, 0, in plan_18() 102 BALL_CAPTAIN, 0, in plan_18() 128 what = BALL_CAPTAIN; in plan_18()
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H A D | plan-14.c | 111 BALL_CAPTAIN, 0, in plan_14() 167 BALL_CAPTAIN, 0, in plan_14() 218 BALL_CAPTAIN, 0, in plan_14() 313 BALL_CAPTAIN, 0, in plan_14_more_1_act() 322 BALL_CAPTAIN, 0, in plan_14_more_1_act() 341 BALL_CAPTAIN, 0, in plan_14_more_1_act()
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H A D | plan-3.c | 60 what = BALL_CAPTAIN; in plan_3() 122 what = BALL_CAPTAIN; in plan_3() 184 what = BALL_CAPTAIN; in plan_3() 337 what = BALL_CAPTAIN; in plan_3()
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H A D | plan-13.c | 129 BALL_CAPTAIN, 0, in plan_13() 141 BALL_CAPTAIN, 0, in plan_13() 374 w = BALL_CAPTAIN; in plan_13_formation() 428 w = BALL_CAPTAIN; in plan_13_formation()
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H A D | plan-0.c | 234 BALL_CAPTAIN, 0, in plan_0_more_1_act() 269 BALL_CAPTAIN, 0, in plan_0_more_1_act() 284 BALL_CAPTAIN, 0, in plan_0_more_1_act() 299 BALL_CAPTAIN, 0, in plan_0_more_1_act()
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H A D | normal-enemy.c | 103 case BALL_CAPTAIN: in normal_enemy_new() 134 case BALL_CAPTAIN: in normal_enemy_new() 165 case BALL_CAPTAIN: in normal_enemy_new() 493 case BALL_CAPTAIN: in normal_enemy_hit_point() 582 case BALL_CAPTAIN: in normal_enemy_hit() 642 case BALL_CAPTAIN: in normal_enemy_explode() 806 case BALL_CAPTAIN: in normal_enemy_act() 1004 case BALL_CAPTAIN: in normal_enemy_draw() 1062 case BALL_CAPTAIN: in normal_enemy_draw()
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H A D | plan-11.c | 294 what = BALL_CAPTAIN; in plan_11() 611 BALL_CAPTAIN, 0, in plan_11_more_2_act() 627 BALL_CAPTAIN, 0, in plan_11_more_2_act()
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H A D | plan-20.c | 122 BALL_CAPTAIN, 0, in plan_20_more_1_act() 155 BALL_CAPTAIN, 0, in plan_20_more_1_act()
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H A D | normal-enemy.h | 8 #define BALL_CAPTAIN 2 macro
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H A D | plan-19.c | 169 what = BALL_CAPTAIN; in plan_19_more_1_act()
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H A D | plan-9.c | 153 BALL_CAPTAIN, 0, in plan_9_more_1_act()
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H A D | plan-16.c | 206 BALL_CAPTAIN, 0, in plan_16_more_1_act()
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H A D | empty-wind.c | 534 what = BALL_CAPTAIN; in empty_wind_act() 587 what = BALL_CAPTAIN; in empty_wind_act() 639 what = BALL_CAPTAIN; in empty_wind_act()
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H A D | insane-hand.c | 708 BALL_CAPTAIN, 0, in insane_hand_act() 734 BALL_CAPTAIN, 0, in insane_hand_act()
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